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  1. #1
    Quote Originally Posted by Xatsh View Post
    I think almost everyone in XI hated that crap >.>
    Not really. You can clear 600 Lizards in 2-3 hrs or less in Abyssea with a Blue Mage.
    (0)

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    It wouldnt be 100% drop rate either way. #1 will get his, but thats just for him. Youre just less at the mercy of RNG. its still there.
    (0)

  3. #3
    Player
    MerlinOmniking's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    81
    Character
    Oki Omni
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    150 runs for seals( but done in linkshell) and militia tights, 200+ atm for militia robe just need to farm mats for hyrtsmill and ill get my robe while i get ls members seals useually get 1-2 members of ls done during a hamlet run that day.
    (0)
    ll "Have fun and do not make stupid fights you cannot win" ll

  4. #4
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    honestly, being thrown at the mercy of the RNG is just tiresome.

    It's necessary to a degree, but too often developers feel the need for draconian measures by forcing ridiculously low drop rates on events.

    Again, this is what I loved about Abyssea. NMs would constant have shifting weaknesses, that could only be abused up to a point, to make things interesting. Drop rates in general (barring a few troublesome items) were pretty good in Abby, and it wasn't terribly hard to rack up a lot of time extensions (though, at times the RNG could be bit cruel with blue chests).


    I'd like to see more of Matsui san's forward thinking in ARR. Thus far Yoshi P has proven to have a very good design plan, but some of the content has just been lacking, resorting to the tired tactic of crappy drop rates to compensate for increasing player strength or flawed (not bad) design.

    IIRC, it's possible to get seal drop rates up to 100% - but your score has to be well over 80k, which requires a lot of time spent crafting or spamming caravan - neither of which is terribly fun. Engaging, challenging content that requires players to think and adapt each time you attempt it is the way to go, not forcing us to repeat the same drab thing over and over hoping for a better result.

    It's a lot easier said than done I know.
    (1)

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