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Thread: Player Economy

  1. #11
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    you also have to remember the way the items are priced through the npc now. they already say what they think some items are worth and people are way below that in the wards. go check the prices the npc's are selling items and then go check the vast majority against the going rate in the wards now. 95% of the time the prices in the wards are only a fraction of the cost you would be getting it from the npc.

    just go to one of the guilds(like the blacksmith guild) and check out the prices on its nuggets/ingots. after you get done with that go to the wards and check the prices there. now consider every item in the game increasing by the same percentage because the npc's had control of the pricing of every item in the game. the way the wards are setup now is a much better system than the one you are proposing.

    that's not saying i like the wards. i don't like the physical retainers as they just make things more of a headache and a higher server load than needed. i'd be more of a they should be in stasis unless you are actually putting items in or taking items out of them. more of like chest in your inn room that has your items, but it is only there when you are there and not rendered otherwise. i'd personally like that much better with the wards being just a buy from a place like they have the item search setup in the merchant areas. you put your items into your retainers, but the selling is done through the search menu's at the merchant counter and not physically from a retainer.
    (0)


    http://crystalknights.guildwork.com/

  2. #12
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by darkstarpoet1 View Post
    you also have to remember the way the items are priced through the npc now. they already say what they think some items are worth and people are way below that in the wards. go check the prices the npc's are selling items and then go check the vast majority against the going rate in the wards now. 95% of the time the prices in the wards are only a fraction of the cost you would be getting it from the npc.

    just go to one of the guilds(like the blacksmith guild) and check out the prices on its nuggets/ingots. after you get done with that go to the wards and check the prices there. now consider every item in the game increasing by the same percentage because the npc's had control of the pricing of every item in the game. the way the wards are setup now is a much better system than the one you are proposing.

    that's not saying i like the wards. i don't like the physical retainers as they just make things more of a headache and a higher server load than needed. i'd be more of a they should be in stasis unless you are actually putting items in or taking items out of them. more of like chest in your inn room that has your items, but it is only there when you are there and not rendered otherwise. i'd personally like that much better with the wards being just a buy from a place like they have the item search setup in the merchant areas. you put your items into your retainers, but the selling is done through the search menu's at the merchant counter and not physically from a retainer.
    Yeah but the items priced by npcs are not in any consideration priced by how hard they are to obtain or by consideration of the market. Because besides some very very very entry items all of it is retardely priced.

    And the entry items are actually extremely competitively priced.



    One of the ways WoW gets away from price gouging is by making every item a true Auction, but unfortunately that introduces last minute bids. (Buyouts stop this but of course they are usually 500% more then what you want lol). Still have resell in this system though.

    Again if anyone actually likes playing market tell me - I havent met anyone, but that doesnt mean I've met everyone lol
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  3. #13
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I never tried to apply economics to MMO's. Money is constantly being generated through leves, sidequests, and npc vendoring faster than its being lost. All people can do is put huge price tags on anything remotely rare, because it is easy to gain money just by playing for an extended period.

    As Sylkis said: It wont work.
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