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Thread: Player Economy

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  1. #8
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Shougun View Post
    Of course some people would go outside the system, but in general with a good system I would assume most people would not.

    Those who go out so be it, I dont even think its worth trying to prevent that.

    It is however important to create a "kelly blue book" of deals if you will.

    You could force the system in all manors so that you cant get around it, but I think the shout market for selling items is acceptable as the majority would still likely use the npc system - so long as the npc system is smart enough to nail the average price.

    And if you would, please respond to the first part of my first post. I want to know if people like managing the market as a part of the game.
    The game I talked about forced it down to trades and even PVP drops (when you died you lost your items to the opponent - a form of trading). You could not buy or sell the item for a different value other than what the system said. People found workarounds, people complained as it affected other parts of the game.

    As for the first part of your question, it depends. I will usually sell at a constant price but will reduce/not sell at all if there are many identical items selling. If I am selling a few and they are selling many then yes, I will undercut. It's not exciting, but necessary.

    I think that most people will agree that undercutting is necessary if we want to sell an item quickly, and that there is nothing fun about it.
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    Last edited by Sylkis; 09-17-2012 at 01:35 PM.