Results -9 to 0 of 13

Thread: Player Economy

Threaded View

  1. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Sylkis View Post
    Imagine that you had this melded piece of gear that is worth 10m on the market right now.
    Suddenly, the wards uses an algorithm and prices it at 1m.
    Would you sell it on AH? Or shout in town?

    Now extend this situation to all items and any price difference that people are not happy with. (Eg. it prices it at 9m. A small proportion still feel cheated and shout in town selling at 10m. Or it prices it at 9.5m and a smaller proportion try to shout in town , etc)

    Also, extend it to buying items from the AH. (Imagine it priced the double meld at 20m or 11m or 10.5m , people start to shout in town buying...etc)

    None of these situations would be abuse. The greater the difference between what players value and what the algorithm values, the more people that will stop using the AH. There is no single price that all players can agree to as there are different factors that determine the price (imagine selling water in a city , and in the desert. Or you selling karakul fleece and RMTs selling karakul fleece). The price must be variable, and the result is the free market that we have now.


    Convenience stores in real life do this.


    The system you are thinking of exists/existed in real life where the government controls the prices of goods. You might want to google that.


    If you still want to know about the game that implemented it, I can tell you about it (since it was removed long ago).

    The price on melded items would obviously need consideration differently then non-melded items. Assuming a poor system was implemented was not apart of my post.

    And I know anti-resell is apart of real life, it doesnt change why I said it. I dont need to google it.



    Of course I want to know about the game - I want to see what they did do, and didnt do.

    I have no doubt the system would take great care and even constant dev attention - but I find the player market to be a nuisance. I constantly hear people talking about managing their market but they never say it with excitement*.

    * That is of course unless you've found places to abuse the market, like buying and reselling (from players or npcs). Or price flooring/ceiling (which is possible to do in this - I've changed the price of a few items for a few months by setting a floor just as an experiment (I'm sure I pissed off a lot of people but I wanted to test how weak the market system is to influence)).
    (0)
    Last edited by Shougun; 09-17-2012 at 01:13 PM.