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Thread: Player Economy

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  1. #1
    Player
    Shougun's Avatar
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    Quote Originally Posted by Sylkis View Post
    Imagine that you had this melded piece of gear that is worth 10m on the market right now.
    Suddenly, the wards uses an algorithm and prices it at 1m.
    Would you sell it on AH? Or shout in town?

    Now extend this situation to all items and any price difference that people are not happy with. (Eg. it prices it at 9m. A small proportion still feel cheated and shout in town selling at 10m. Or it prices it at 9.5m and a smaller proportion try to shout in town , etc)

    Also, extend it to buying items from the AH. (Imagine it priced the double meld at 20m or 11m or 10.5m , people start to shout in town buying...etc)

    None of these situations would be abuse. The greater the difference between what players value and what the algorithm values, the more people that will stop using the AH. There is no single price that all players can agree to as there are different factors that determine the price (imagine selling water in a city , and in the desert. Or you selling karakul fleece and RMTs selling karakul fleece). The price must be variable, and the result is the free market that we have now.


    Convenience stores in real life do this.


    The system you are thinking of exists/existed in real life where the government controls the prices of goods. You might want to google that.


    If you still want to know about the game that implemented it, I can tell you about it (since it was removed long ago).

    The price on melded items would obviously need consideration differently then non-melded items. Assuming a poor system was implemented was not apart of my post.

    And I know anti-resell is apart of real life, it doesnt change why I said it. I dont need to google it.



    Of course I want to know about the game - I want to see what they did do, and didnt do.

    I have no doubt the system would take great care and even constant dev attention - but I find the player market to be a nuisance. I constantly hear people talking about managing their market but they never say it with excitement*.

    * That is of course unless you've found places to abuse the market, like buying and reselling (from players or npcs). Or price flooring/ceiling (which is possible to do in this - I've changed the price of a few items for a few months by setting a floor just as an experiment (I'm sure I pissed off a lot of people but I wanted to test how weak the market system is to influence)).
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    Last edited by Shougun; 09-17-2012 at 01:13 PM.

  2. #2
    Player
    Sylkis's Avatar
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    Quote Originally Posted by Shougun View Post
    The price on melded items would obviously need consideration differently then non-melded items. Assuming a poor system was implemented was not apart of my post.

    And I know anti-resell is apart of real life, it doesnt change why I said it. I dont need to google it.
    Was just an example. It applies to ANY item.
    It also assumes a good system was implemented and the magical formula gave a good price (but people will not agree with it).
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    Last edited by Sylkis; 09-17-2012 at 01:18 PM.

  3. #3
    Player
    Shougun's Avatar
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    Quote Originally Posted by Sylkis View Post
    Was just an example. It applies to ANY item.
    It also assumes a good system was implemented where that price is the actual average (but people will not agree with it).
    Of course some people would go outside the system, but in general with a good system I would assume most people would not.

    Those who go out so be it, I dont even think its worth trying to prevent that.

    It is however important to create a "kelly blue book" of deals if you will.

    You could force the system in all manors so that you cant get around it, but I think the shout market for selling items is acceptable as the majority would still likely use the npc system - so long as the npc system is smart enough to nail the average price.

    And if you would, please respond to the first part of my first post. I want to know if people like managing the market as a part of the game.
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  4. #4
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    Quote Originally Posted by Shougun View Post
    Of course some people would go outside the system, but in general with a good system I would assume most people would not.

    Those who go out so be it, I dont even think its worth trying to prevent that.

    It is however important to create a "kelly blue book" of deals if you will.

    You could force the system in all manors so that you cant get around it, but I think the shout market for selling items is acceptable as the majority would still likely use the npc system - so long as the npc system is smart enough to nail the average price.

    And if you would, please respond to the first part of my first post. I want to know if people like managing the market as a part of the game.
    The game I talked about forced it down to trades and even PVP drops (when you died you lost your items to the opponent - a form of trading). You could not buy or sell the item for a different value other than what the system said. People found workarounds, people complained as it affected other parts of the game.

    As for the first part of your question, it depends. I will usually sell at a constant price but will reduce/not sell at all if there are many identical items selling. If I am selling a few and they are selling many then yes, I will undercut. It's not exciting, but necessary.

    I think that most people will agree that undercutting is necessary if we want to sell an item quickly, and that there is nothing fun about it.
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    Last edited by Sylkis; 09-17-2012 at 01:35 PM.

  5. #5
    Player
    Shougun's Avatar
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    Quote Originally Posted by Sylkis View Post
    The game I talked about forced it down to trades and even PVP drops (when you died you lost your items to the opponent - a form of trading). You could not buy or sell the item for a different value other than what the system said. People found workarounds, people complained as it affected other parts of the game.

    As for the first part of your question, it depends. I will usually sell at a constant price but will reduce/not sell at all if there are many identical items selling. If I am selling a few and they are selling many then yes, I will undercut. It's not exciting, but necessary.

    I think that most people will agree that undercutting is necessary if we want to sell an item quickly, and that there is nothing fun about it.

    I think they forced the system too excessively. So long as you can get the majority to willingly use the system I think the market battle has been won.

    Those who want to doctor up their own style will have to do so without a structure to support continuous sells (offline selling through market), also assuming you actually ban spamming in inappropriate channels (spam bots).
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