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  1. #1
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    Sorry some pretty dreary math last night. I blame the bad hotel and zero minutes of sleep.

    1000/15 = 66.66 batches

    16 crystals per cycle [1 hour] = 4000 seals = 4 turn ins [just using this as a baseline, may be lower or higher]

    66.66 batches x 10 drops x 4 turn ins x 125 [price] = 333300 gil per hour
    333,300 gil per hour x 10 hours = 3.33 million gil per day
    21 million gil a week.

    It's too much money.
    (0)
    Last edited by Platinumstorm; 09-18-2012 at 02:33 AM.

  2. #2
    Player
    KizuBriko's Avatar
    Join Date
    Jun 2012
    Posts
    49
    Character
    Briko Kizu
    World
    Behemoth
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Platinumstorm View Post
    I've calculated a 10 hour day shift each day during the week at about 2.3 million gil being optimistic and getting 16 crystals each hour - likely higher than average.

    While the amount of money going into the game is concerning, I don't think it reaches the level from the game's launch and ridiculous amount of money earned in a few minutes. When our market is less dreary, I usually earn about 1.5 million gil per week on crafted items from my retainer sales, and it can reach up to several million [and I'm not terribly aggressive with it]. Materia sellers and gatherers make a lot too. I think we're seeing people acquiring and then spending gil rapidly as a source of this inflation and not as a result of overall gil coming into the system. This gil is just going to gather more and more into the crafters who are amassing money, so whether it makes an impact or not is questionable.

    I know ppl getting 10+mil a day
    (0)

  3. #3
    Player
    Req's Avatar
    Join Date
    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Platinumstorm View Post
    I've calculated a 10 hour day shift each day during the week at about 2.3 million gil being optimistic and getting 16 crystals each hour - likely higher than average.

    While the amount of money going into the game is concerning, I don't think it reaches the level from the game's launch and ridiculous amount of money earned in a few minutes. When our market is less dreary, I usually earn about 1.5 million gil per week on crafted items from my retainer sales, and it can reach up to several million [and I'm not terribly aggressive with it]. Materia sellers and gatherers make a lot too. I think we're seeing people acquiring and then spending gil rapidly as a source of this inflation and not as a result of overall gil coming into the system. This gil is just going to gather more and more into the crafters who are amassing money, so whether it makes an impact or not is questionable.
    I have to kind of agree with you and other people in this topic about the people that are just amassing gil. The people that the gil is going to in the long run are the ones that basically just collect it. For every 60 people that are making a mil a day for this event theres one person that has like 500 mil thats just sitting there. On an unrelated note, the thing i think is odd about this event, and the REAL reason that all this money is coming into the system is the fact that you can check the stones multiple times, which is kind of baffling to me. They should have made it so you can only check the stone once per kill, kept the clusters in and removed the gravity effect so theres a chance of getting anima, getting 5-7 crystals, a cluster, or flee when you check on the stone meaning youd get one chance at a decent award for every atomos kill.
    (2)

  4. #4
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Platinumstorm View Post
    Sorry some pretty dreary math last night. I blame the bad hotel and zero minutes of sleep.

    1000/15 = 66.66 batches

    16 crystals per cycle [1 hour] = 4000 seals = 4 turn ins [just using this as a baseline, may be lower or higher]

    66.66 batches x 10 drops x 4 turn ins x 125 [price] = 333300 gil per hour
    333,300 gil per hour x 10 hours = 3.33 million gil per day
    21 million gil a week.

    It's too much money.
    I never know you can buy/trade dawndrops and sell it instantly, which patches do that?
    (0)
    Aion Zwei - Masamune