Quote Originally Posted by Duelle View Post
Blink tanking screwed encounter design hard. You HAD to design mobs to hit super hard because otherwise NINs would trivialize the fight. Unfortunately, defense scaling in XI meant that if you used a PLD you were SOL because the hits would be too hard for you to heal and keep enmity through.

That's not going into how contrary to concept blink tanking was. I'd rather not have that mess here and instead have a wider roster of tanks in the form on BST, SAM and one other job aside from PLD and WAR.
Have you played Voidwatch the current content? There is no tanking its all use fanatics drinks. Mob bounces between whoever hit it last. Unless a Mob as adds then you have a PLD hold them off to the side and thats all a PLD ever does is hold adds.