Quote Originally Posted by Zumi View Post
No the downfall of PLDs was all the melee hitting the enmity cap like 5 sec into a fight and having the mob bounce around between whoever had hit it last.
Blink tanking screwed encounter design hard. You HAD to design mobs to hit super hard because otherwise NINs would trivialize the fight. Unfortunately, defense scaling in XI meant that if you used a PLD you were SOL because the hits would be too hard for you to heal and keep enmity through.

That's not going into how contrary to concept blink tanking was. I'd rather not have that mess here and instead have a wider roster of tanks in the form on BST, SAM and one other job aside from PLD and WAR.