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  1. #1
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Amsai View Post
    Hold the tanking.
    ^ This times 999,999,999 ... oh wait, take a digit off that ^^.

    Blink tanking was the downfall of PLD in FFXI, and FFXIV PLDs have enough problems.
    (2)

  2. #2
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Niqote View Post
    ^ This times 999,999,999 ... oh wait, take a digit off that ^^.

    Blink tanking was the downfall of PLD in FFXI, and FFXIV PLDs have enough problems.
    No the downfall of PLDs was all the melee hitting the enmity cap like 5 sec into a fight and having the mob bounce around between whoever had hit it last.
    (0)

  3. #3
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Zumi View Post
    No the downfall of PLDs was all the melee hitting the enmity cap like 5 sec into a fight and having the mob bounce around between whoever had hit it last.
    You're both right. Melees was able to tank a little more efficiently thanks to blinks.
    (0)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zumi View Post
    No the downfall of PLDs was all the melee hitting the enmity cap like 5 sec into a fight and having the mob bounce around between whoever had hit it last.
    Blink tanking screwed encounter design hard. You HAD to design mobs to hit super hard because otherwise NINs would trivialize the fight. Unfortunately, defense scaling in XI meant that if you used a PLD you were SOL because the hits would be too hard for you to heal and keep enmity through.

    That's not going into how contrary to concept blink tanking was. I'd rather not have that mess here and instead have a wider roster of tanks in the form on BST, SAM and one other job aside from PLD and WAR.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Duelle View Post
    Blink tanking screwed encounter design hard. You HAD to design mobs to hit super hard because otherwise NINs would trivialize the fight. Unfortunately, defense scaling in XI meant that if you used a PLD you were SOL because the hits would be too hard for you to heal and keep enmity through.

    That's not going into how contrary to concept blink tanking was. I'd rather not have that mess here and instead have a wider roster of tanks in the form on BST, SAM and one other job aside from PLD and WAR.
    Have you played Voidwatch the current content? There is no tanking its all use fanatics drinks. Mob bounces between whoever hit it last. Unless a Mob as adds then you have a PLD hold them off to the side and thats all a PLD ever does is hold adds.
    (0)

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