Quote Originally Posted by Mikita View Post
I just re-watched that part of the video and agree with Reinheart's translation on this.

But I think people are getting a bit hung up on the English word "realistic" which I don't think is the actual reason for their current design of the gear set system.

What Yoshi P said is that the reality of the way they set up the current gear set system is where the actual item is placed into the gear set. [my analogy: The gear set is like a bucket and you have to place the actual item into the bucket.] That is the way the system was built to make it "easy to understand".

To allow the same item to be placed into 2 different gear sets they would need to set up an "alias" to the item rather than placing the actual item into the bucket.

[From a non-programmer point of view, I don't understand what the problem is... exactly, but to me it sounds more like a programming/UI design challenge that they should work out.
From a player point of view, having an "alias" so you can assign the same piece of gear to different sets makes perfect sense and seems like the best way to do it.]


Anyway, in its current form, you cannot use the same piece of equipment in 2 different gear sets.

Currently the 3 options he outlined are:
1. Require multiple objects if you want to place them in different gear sets.
2. Manually set other pieces of gear after changing to a gear set.
3. Create a macro to do set the other gear after changing to a gear set.

And they would like feedback on this.
Does this even require feedback? I mean.. "multiple items" .. enough said? AMIRITE? I think if we surveyed a class of 7th graders at random we'd get an obvious answer... this cant be that retarded. I mean.. c'mon.. "multiple.. items" as in, more than 1... They need some of us on their dev team cuz they must be smoking crack if this is actually true.