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  1. #41
    Player
    Join Date
    Mar 2011
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    4,948
    Quote Originally Posted by PSxpert2011 View Post
    So they want to compensate the abolishment of macros with... this?? (makes sense) >.>

    (No thank you) ノー SE. Your reforms are flawed! Your designs are flawed! You're ideas are flawed! 瑕疵 ! I'd apreaciate it if I can keep my macro sets and action bar where it is, (Thank you!)

    スクウェア·エニックス、ありがとうございましたがありません!

    There's nothing flawed about gear sets. it's the best thing ever. It's STILL the best thing ever, just less so, if it means we need extra items.

    Where did you get the idea they're "abolishing" macros?

    PS. Sticking some japanese in your post doesn't make you cooler or more likely to be heard.

    Besides all that, some people here have come up with perfectly reasonable solutions (e.g. the non-active gear sets aren't extra space, just links)
    (1)
    Last edited by Alhanelem; 09-17-2012 at 03:28 AM.

  2. #42
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Mijin View Post
    You keep throwing around the word "official" these words came strait from Yosida's mouth himself. I don't know how much more official you can get.
    So he officially translated rein's translation? do you understand japanese that much that you can say SE left out parts in the Q&A?

    All i said: there is may a misstranslation, since it is not possible due rare/ex items.

    was my pretty first post. And that i would wait until the vid is translated.
    (1)

  3. #43
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by PSxpert2011 View Post
    So they want to compensate the abolishment of macros with... this?? (makes sense) >.>

    (No thank you) ノー SE. Your reforms are flawed! Your designs are flawed! You're ideas are flawed! 瑕疵 ! I'd apreaciate it if I can keep my macro sets and action bar where it is, (Thank you!)

    スクウェア·エニックス、ありがとうございましたがありません!
    You'll still have macros. This is just another option that's supposed to help make it easier.
    (0)

  4. #44
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Nero View Post
    So he officially translated rein's translation? do you understand japanese that much that you can say SE left out parts in the Q&A?
    Look, let's just agree to disagree and stop flooding the thread with our argument. I'll be happy if your right, but yes I do understand Japanese enough to understand what was said in the video. In addition to that with that with reins translation this is what we have to go on. The subtitled video will be posted in a few days, and if somehow it turns out that Yoshida was completely misunderstood, and this wasn't what he meant then this thread will die out. But due to players strong opposition to this, and his request for feedback this thread may serve a purpose. If I'm wrong it wont be the first time but I can tell you with every bit of confidence that I don't think that's the case. If you would rather wait until the subtitled video comes out to post your opinion that's fine, but there is no sense in arguing over this.
    (1)

  5. #45
    Player
    MerlinOmniking's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    81
    Character
    Oki Omni
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    There is a thing called a Macro, just unquip, change jobs, equip for new job. no need to make new gear for a job just macro it.
    (0)
    ll "Have fun and do not make stupid fights you cannot win" ll

  6. #46
    Player
    UmJammerSully's Avatar
    Join Date
    May 2011
    Posts
    250
    Character
    Bam Sully
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Here's your player's feedback, Yoshi:

    It's bad. Change it. :P
    (1)

  7. #47
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    F: For gearset do we need to prepare same items for diffferent gear slots?
    Y: Right now you will have to get 2 for example you have 2 gear sets to be realistic. We’re trying to make it possible but for UI it’s going to be confusing so right now we’re talking about where you can use the macro to move those items between gear sets so it’s going to bit technical. We want to ask the players and get feedback for this one.
    F: So for now right now if you want same items in 2 gear sets you need to get 2 of the same item?
    Y: Yes at this time that’s it but we want to get players feedback for this one.
    I just re-watched that part of the video and agree with Reinheart's translation on this.

    But I think people are getting a bit hung up on the English word "realistic" which I don't think is the actual reason for their current design of the gear set system.

    What Yoshi P said is that the reality of the way they set up the current gear set system is where the actual item is placed into the gear set. [my analogy: The gear set is like a bucket and you have to place the actual item into the bucket.] That is the way the system was built to make it "easy to understand".

    To allow the same item to be placed into 2 different gear sets they would need to set up an "alias" to the item rather than placing the actual item into the bucket.

    [From a non-programmer point of view, I don't understand what the problem is... exactly, but to me it sounds more like a programming/UI design challenge that they should work out.
    From a player point of view, having an "alias" so you can assign the same piece of gear to different sets makes perfect sense and seems like the best way to do it.]


    Anyway, in its current form, you cannot use the same piece of equipment in 2 different gear sets.

    Currently the 3 options he outlined are:
    1. Require multiple objects if you want to place them in different gear sets.
    2. Manually set other pieces of gear after changing to a gear set.
    3. Create a macro to do set the other gear after changing to a gear set.

    And they would like feedback on this.
    (2)

  8. #48
    Player
    Mujen's Avatar
    Join Date
    Sep 2012
    Posts
    170
    Character
    Mujen Whisperfall
    World
    Ridill
    Main Class
    Conjurer Lv 50
    The simple term, "multiple items" is retarded. Multiple AF.. war tank set vs war dps set? whm dmg/solo set vs WHM healing set? Multiple AF? - Oh solution is geart & still have to use a macro... Yeah I don't buy it.

    A. Translation/Idea got miscommunicated
    B. It needs to be scrapped.

    I'm pulling the WoW card here.. WoW has had this perfect for over 10yrs.. it's 2012, it can be done, I wouldn't even assume it'd require multiple gears, that's retarded to the 5th level & I'm not even gonna entertain the idea otherwise... Calling the bluff ~ OBVIOUS MISTRANSLATION/MISCOMMUNICATION
    (1)

  9. #49
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    If Blizzard can figure out how to use the same item you own in gear sets then why can't SE?
    (2)

  10. #50
    Player
    Mujen's Avatar
    Join Date
    Sep 2012
    Posts
    170
    Character
    Mujen Whisperfall
    World
    Ridill
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mikita View Post
    I just re-watched that part of the video and agree with Reinheart's translation on this.

    But I think people are getting a bit hung up on the English word "realistic" which I don't think is the actual reason for their current design of the gear set system.

    What Yoshi P said is that the reality of the way they set up the current gear set system is where the actual item is placed into the gear set. [my analogy: The gear set is like a bucket and you have to place the actual item into the bucket.] That is the way the system was built to make it "easy to understand".

    To allow the same item to be placed into 2 different gear sets they would need to set up an "alias" to the item rather than placing the actual item into the bucket.

    [From a non-programmer point of view, I don't understand what the problem is... exactly, but to me it sounds more like a programming/UI design challenge that they should work out.
    From a player point of view, having an "alias" so you can assign the same piece of gear to different sets makes perfect sense and seems like the best way to do it.]


    Anyway, in its current form, you cannot use the same piece of equipment in 2 different gear sets.

    Currently the 3 options he outlined are:
    1. Require multiple objects if you want to place them in different gear sets.
    2. Manually set other pieces of gear after changing to a gear set.
    3. Create a macro to do set the other gear after changing to a gear set.

    And they would like feedback on this.
    Does this even require feedback? I mean.. "multiple items" .. enough said? AMIRITE? I think if we surveyed a class of 7th graders at random we'd get an obvious answer... this cant be that retarded. I mean.. c'mon.. "multiple.. items" as in, more than 1... They need some of us on their dev team cuz they must be smoking crack if this is actually true.
    (1)

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