It is a odd change indeed. Hopefully we can co-erce them out of it in Alpha/Beta testing.
			
			
				It is a odd change indeed. Hopefully we can co-erce them out of it in Alpha/Beta testing.
Here's your player's feedback, Yoshi:
It's bad. Change it. :P



			
			
				I just re-watched that part of the video and agree with Reinheart's translation on this.F: For gearset do we need to prepare same items for diffferent gear slots?
Y: Right now you will have to get 2 for example you have 2 gear sets to be realistic. We’re trying to make it possible but for UI it’s going to be confusing so right now we’re talking about where you can use the macro to move those items between gear sets so it’s going to bit technical. We want to ask the players and get feedback for this one.
F: So for now right now if you want same items in 2 gear sets you need to get 2 of the same item?
Y: Yes at this time that’s it but we want to get players feedback for this one.
But I think people are getting a bit hung up on the English word "realistic" which I don't think is the actual reason for their current design of the gear set system.
What Yoshi P said is that the reality of the way they set up the current gear set system is where the actual item is placed into the gear set. [my analogy: The gear set is like a bucket and you have to place the actual item into the bucket.] That is the way the system was built to make it "easy to understand".
To allow the same item to be placed into 2 different gear sets they would need to set up an "alias" to the item rather than placing the actual item into the bucket.
[From a non-programmer point of view, I don't understand what the problem is... exactly, but to me it sounds more like a programming/UI design challenge that they should work out.
From a player point of view, having an "alias" so you can assign the same piece of gear to different sets makes perfect sense and seems like the best way to do it.]
Anyway, in its current form, you cannot use the same piece of equipment in 2 different gear sets.
Currently the 3 options he outlined are:
1. Require multiple objects if you want to place them in different gear sets.
2. Manually set other pieces of gear after changing to a gear set.
3. Create a macro to do set the other gear after changing to a gear set.
And they would like feedback on this.

			
			
				Does this even require feedback? I mean.. "multiple items" .. enough said? AMIRITE? I think if we surveyed a class of 7th graders at random we'd get an obvious answer... this cant be that retarded. I mean.. c'mon.. "multiple.. items" as in, more than 1... They need some of us on their dev team cuz they must be smoking crack if this is actually true.I just re-watched that part of the video and agree with Reinheart's translation on this.
But I think people are getting a bit hung up on the English word "realistic" which I don't think is the actual reason for their current design of the gear set system.
What Yoshi P said is that the reality of the way they set up the current gear set system is where the actual item is placed into the gear set. [my analogy: The gear set is like a bucket and you have to place the actual item into the bucket.] That is the way the system was built to make it "easy to understand".
To allow the same item to be placed into 2 different gear sets they would need to set up an "alias" to the item rather than placing the actual item into the bucket.
[From a non-programmer point of view, I don't understand what the problem is... exactly, but to me it sounds more like a programming/UI design challenge that they should work out.
From a player point of view, having an "alias" so you can assign the same piece of gear to different sets makes perfect sense and seems like the best way to do it.]
Anyway, in its current form, you cannot use the same piece of equipment in 2 different gear sets.
Currently the 3 options he outlined are:
1. Require multiple objects if you want to place them in different gear sets.
2. Manually set other pieces of gear after changing to a gear set.
3. Create a macro to do set the other gear after changing to a gear set.
And they would like feedback on this.

			
			
				The simple term, "multiple items" is retarded. Multiple AF.. war tank set vs war dps set? whm dmg/solo set vs WHM healing set? Multiple AF? - Oh solution is geart & still have to use a macro... Yeah I don't buy it.
A. Translation/Idea got miscommunicated
B. It needs to be scrapped.
I'm pulling the WoW card here.. WoW has had this perfect for over 10yrs.. it's 2012, it can be done, I wouldn't even assume it'd require multiple gears, that's retarded to the 5th level & I'm not even gonna entertain the idea otherwise... Calling the bluff ~ OBVIOUS MISTRANSLATION/MISCOMMUNICATION


			
			
				If Blizzard can figure out how to use the same item you own in gear sets then why can't SE?
huh? then unequip your rings from your goldsmith and equip them on weaver whenever you change to weaver and do the other way around when change back to goldsmith? i dont get what the problem is at all...? isnt unequipping and equipping gear a part of the game? or maybe i just dont understand what "gear set" is...
Why would i need 4 rings when i can just requip the same 2 rings whenever i change class...?
we don't NEED multiple of the same item... if you want to have the SAME gear on multiple class sets then you "need" it, but why would you want that if the unused gear set doesnt have any effect on you except saving you 2 seconds requipping gear when changing class... Unless you're really lazy to make 3 mouse clicks... ( > . >
Last edited by Razzle; 09-17-2012 at 07:52 PM.
			
			
				The example I used was to stress the current way the gear tabs system is set up... It's common sense that you don't "need" multiple items to change gear manually, but on the other hand if you want to have two of the same item in two gear tabs you would (currently) need two of the same item. The fact that you can still change gear with out a gear tab is irrelevant. The point of this thread is to explain how the current gear tab system works, and gather feedback on the subject. Along with many others, I personally think this is a bad design considering gear tabs are supposed to be for convenience.huh? then unequip your rings from your goldsmith and equip them on weaver whenever you change to weaver and do the other way around when change back to goldsmith? i dont get what the problem is at all...? isnt unequipping and equipping gear a part of the game? or maybe i just dont understand what "gear set" is...
Why would i need 4 rings when i can just requip the same 2 rings whenever i change class...?
we don't NEED multiple of the same item... if you want to have the SAME gear on multiple class sets then you "need" it, but why would you want that if the unused gear set doesnt have any effect on you except saving you 2 seconds requipping gear when changing class... Unless you're really lazy to make 3 mouse clicks... ( > . >
Thank you for also confirming this.
Well, since the people who make this game spend all of their time doing just that, making it, and never actually playing it (I suspect, or very little at least) bad ideas like this creep up all the time because their often in the dark about what players really want. That's why they actively review the forums and other community sites.
Yoshida probably figures, "well we've existed with out gear tabs up until now, and it was a cool idea, but it turned out to be a lot of work making it so you can put the same items in more than one tab, so I'm not going to bother with it unless people really bitch." - That's just my speculation.
Last edited by Mijin; 09-17-2012 at 08:24 PM.
But that was my whole point... Why would you want that?? (except than to save the 2 seconds of requipping the gear after changing class)
If you really cant stand requiping a few items that you share between classes then i guess you should go out of your way and get copies of those items. I know im just fine with it and will take me a second to equip those rings after changing class (so far rings are the only items i share between classes, otherwise i have a set for each class pretty much)
How i see it - gear sets is mainly for class specific gear (which is probably most gear you're going to wear anyway). for gear you want to use in multiple classes, just requip after changing class like in the current system.
Last edited by Razzle; 09-18-2012 at 01:26 AM.
			
			
				I wouldn't want that. That's why I made this thread. As for class specific gear... I use almost every single one of my pieces of gear on more than one class.But that was my whole point... Why would you want that??
How i see it - gear sets is mainly for class specific gear (which is probably most gear you're going to wear anyway). for gear you want to use in multiple classes, just requip after changing class like in the current system.
| 
            
               | 
          ![]()  | 
          ![]()  | 
          ![]()  | 
        
| 
            
               | 
          
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
  Reply With Quote
			


			

