Quote Originally Posted by Rhianu View Post
Not being able to get over knee-high obstacles is incredibly annoying. This was never a problem in 2D RPGs, and it also doesn't cause much of a problem in the pseudo-3D environments of the PS1 titles, but presents a huge limitation in true 3D RPGs. The inability to jump has been a major problem with several FF games ever since FFX, which was the first truly 3D entry in the FF series.
Major problem? Seriously? So, if not being able to jump was such a major issue in FFs since X, why are they all rated at least above 85 on aggregate review site Metacritic? And why do I not see "inability to jump" as a con in any of the reviews I'm looking at? Really.

Not having a jump option does not become a "major problem" it becomes a -mild- inconvenience in a -limited- number of areas. Gosh, the people who are acting as if jumping is the end all, be all of a game are almost as bad as the ones who can't stand the idea of -any- jumping at all.

What is wrong with the contextual approach? It addresses the problems of "knee high" obstacles and avoids the problem of bunny hopping loonies. Where is the problem?