I remember when I first found out that jumping would not be in XIV. I was upset, and convinced it was a deal breaker for me. After all, once you spend 6 years bunny hopping around in wow, you kinda get used to it.

Then I played the game. At first, I still had the nice rose colored glasses that most of us have when playing a new MMO for the first time. And at the time I could care less about jumping.

After the newness wore off lag, instability, lack of content and zone originality got to me.. (ie why are marmots outside every city instead of mobs more appropriate for the geography? Do dodos really belong in a desert?). Even though I had convinced myself I was done with quest grinders, I found myself longing for an NPC with some indication that they had something for me to do. And at the time I could care less about jumping.

Now here we are, almost 6 months after release, I'm happier with the stability, lag is better, Sidequest system implemented.. And I could still care less about jumping.

I couldn't jump in XI and never needed to. I see no need to in XIV. I think there are far more important things that this game needs implemented to justify spending any resources on a jump ability.