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  1. #921
    Player
    Zion_Cross's Avatar
    Join Date
    Apr 2011
    Posts
    164
    Character
    Zion Cross
    World
    Balmung
    Main Class
    Pugilist Lv 70
    I agree with the op, a designated location, with a static animation just like ffxiii. If jump were to be implemented, only in specific locations. I don't want to see a group of retards jumping off a ledge to jump back up all over the place.
    (1)

  2. #922
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by Zion_Cross View Post
    I agree with the op, a designated location, with a static animation just like ffxiii. If jump were to be implemented, only in specific locations. I don't want to see a group of retards jumping off a ledge to jump back up all over the place.
    Oh darling, I didn't want to see people with no fashion sense having the freedom to choose what they wear either (ugh so tacky!), nor did I wish to see aggro-indicators and other eyesores (oh what imbeciles am I forced to play with!). But dear, I've learnt to live with it.
    (2)
    Last edited by gifthorse; 04-17-2011 at 02:21 PM.

  3. #923
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Zhyrios View Post
    if they did add jump it would be motion captured, just like the rest of the game's animations. so dont count on seeing flips and spins lol. it'd also have weight, and realism, jumps would be slow. hardly distracting. There would be delay, your character would crouch slighty, jump, and then land, and get their footing and balance back. this is not like WoW's "BOINGBOINGBOINGBOING" not only the jumps would take longer to perform, they wont be spammable, and most likely be tied to the stamina bar.
    Well I appreciate the fact that Square-Enix does MoCap fir their animations. It does add a certain level of polish to their animations. On that note they could still do some nice backflips and twists with MoCap by hooking the actor up to a wire harness.

    Arrow Helix for Archer has a nice jumping animation that involves a mid air flip. Soni don't think it is out of the question for them to add jumps like this in game. It would be interesting to see some quests that vary in elevation by having you jump up to a ledge. It would be a nice break from the norm and make for some more interesting quests.
    (0)

  4. #924
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Xbob42 View Post
    http://www.youtube.com/watch?v=txWUM-3q-0s

    I'd make a video just like that due to your hatred of jumping alone!
    A perfect example of what I never want to see in XIV.
    (2)

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

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