Is there any FF game that can jump?
Is there any FF game that can jump?
Not being able to get over knee-high obstacles is incredibly annoying. This was never a problem in 2D RPGs, and it also doesn't cause much of a problem in the pseudo-3D environments of the PS1 titles, but presents a huge limitation in true 3D RPGs. The inability to jump has been a major problem with several FF games ever since FFX, which was the first truly 3D entry in the FF series.
There have been multiple FF games that included the ability to jump:
FFX-2
FFVII: Dirge of Cerberus
FFXIII
Kingdom Hearts
Okay, that last one was a joke, lol, but still, there have been FF games that included the ability to jump. (And KH feels more like an FF game than many actual FF games, lol!)
Oh god no. Having to open up a menu just to use a basic aspect of character movement is a very bad idea. Just imagine if walking worked the same way....
The FF "purists" deserve to be insulted, as their outdated philosophies are keeping the entire series stuck in the stone age. Seriously, back in the days of the PS1 and the SNES, the FF games were a HUGE name-brand. Now, they're just kind of average. The series needs to evolve and move forward, not cling to old traditions that are no longer effective in this day and age.
Last edited by Rhianu; 03-09-2011 at 07:52 AM.
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Major problem? Seriously? So, if not being able to jump was such a major issue in FFs since X, why are they all rated at least above 85 on aggregate review site Metacritic? And why do I not see "inability to jump" as a con in any of the reviews I'm looking at? Really.Not being able to get over knee-high obstacles is incredibly annoying. This was never a problem in 2D RPGs, and it also doesn't cause much of a problem in the pseudo-3D environments of the PS1 titles, but presents a huge limitation in true 3D RPGs. The inability to jump has been a major problem with several FF games ever since FFX, which was the first truly 3D entry in the FF series.
Not having a jump option does not become a "major problem" it becomes a -mild- inconvenience in a -limited- number of areas. Gosh, the people who are acting as if jumping is the end all, be all of a game are almost as bad as the ones who can't stand the idea of -any- jumping at all.
What is wrong with the contextual approach? It addresses the problems of "knee high" obstacles and avoids the problem of bunny hopping loonies. Where is the problem?
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