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  1. #871
    Player
    Cadaceus's Avatar
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    Apr 2011
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    Character
    Cadaceus Grantz
    World
    Balmung
    Main Class
    Marauder Lv 50
    Just as a side comment to those who say Lalafell or Roegadyn would look silly jumping or something of the sort, I would like to direct your attention to Dissidia: Final Fantasy and Shantotto, a notable Taru who jumps and flips about the sky like she lived there. Granted this is an extreme example but simple jumps as such would not be completely outside the realm of belief. There are even bulkier characters who do so such as Garland, or Gabranth.
    (0)

  2. #872
    Player
    Malakhim's Avatar
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    Mar 2011
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    Limsa Lominsa
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    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Just as a side comment, Dissidia is dumb and has way too much flying around.

    But no seriously, whatever. If they wanna add jumping let them add jumping.

    Dissidia is still dumb though.

    Also damn me for assisting in a necro bump.
    (0)

  3. #873
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    Mar 2011
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    Gridania
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    17
    Quote Originally Posted by HunkaMunka View Post
    Yoshida-san does not have to kill this thread, it has been dead since the fourth post.

    There is no real substance to either argument, whether for or against jumping.

    The Implement Camp has had their argument concisely summed up: BECAUSE... I've seen it elsewhere; I want it; it would be cool; it would allow me to avoid this tiny obstacle which I find overly and disproportionately frustrating; (insert other completely subjective supporting conjectures here).

    The Omit Camp has an equally succinct argument: BECAUSE... it's not traditional FF; I don't want it; it would not be cool; I find the mere sight of other players making use of a feature which gives them a small amount of joy overly and disproportionately frustrating; (insert other completely subjective opposing conjecture here).

    There you have it, ladies and gentlemen, the pro's and con's of implementing a jump feature for ffxiv.

    While there does not seem to be any objective argument for either position, and if I missed one please correct me, the mere fact that players want a feature like this included, in some form or another, is reason enough to incorporate it into the game, in a reasonable manner.

    The main issue with implementing a jump feature at this time, is that the resources required could be utilized to greater effect were they applied to different aspects of ffxiv.

    People who are anti-jump: Let the baby have his bottle. Will your playing experience be diminished by such a great amount that you feel the need to subjectively and reflexively oppose such a trivial facet?

    People who are pro-jump: Remember that whatever Yoshida-san implements, whether emote-style, free world-wide jumping, or nothing at all, right now you have no jump and you are still playing the game. If jumping is not added, you will lose nothing. If jumping is added, in all likelihood it will be neither what you anticipated nor what you expected, it will not be changed further, and it will have taken precious time away from fixing things which actually will make a significant difference.

    The implementation of a jump feature will frustrate those who opposed it because they will feel their opinions are somehow worth less than supporters, and will split supporters into two groups: those who are happy with how it was done, and those who are not and wish they had never supported it because other, more significant, aspects of ffxiv had to be delayed because the resources were applied to implementing a jump feature.
    I agree completely.

    The state the game is in right now, resources need to be focused elsewhere. There are still many big issues to focus on right now other than jump.

    If those are not addressed first, I know quite a few people that will quit, myself included. And this will not be because we didn't want jump in the first place, but because Square-Enix just proved to us they don't know how to prioritize serious issues over the insignificant ones; that they are not really serious about fixing the fundamental flaws with the game.
    (1)

  4. #874
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    Mar 2011
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    From what I can tell, I along with many others hold the opinion that having a designated "jump button" that you could use at any time in this game would be rather obnoxious.
    Fromt he very original post- having a jump button isn't obnoxious. The person using it to be immature is what's obnoxious. He or she finds him/herself on lots of blacklists and gets ignored by others quickly. Problem solves itself

    I've said it just about anywhere this debate has come up- The fact that a couple people will act like morons if given the chance is not a reason not to have a feature.

    Now i'm not saying this should be considered important, or a priority at all. I'm just speaking out against the counterargument of "If we let people jump, people will jump around for no reason and act like idiots." All you have to do is be the one that doesn't do that, and there's no problem.

    The implementation of a jump feature will frustrate those who opposed it because they will feel their opinions are somehow worth less than supporters, and will split supporters into two groups: those who are happy with how it was done, and those who are not
    EVERY SINGLE FEATURE OR ISSUE without 100% unanimous support will have this problem. Does that mean that no change should ever be made without 100% total consensus? No.
    Beyond this statement, I fully agree with HunkaMunka's post.
    (3)
    Last edited by Alhanelem; 04-07-2011 at 06:08 AM.

  5. #875
    Player
    Soukyuu's Avatar
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    Mar 2011
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    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    oh please.... don't start the jump vs no jump thing all over again...
    (0)

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  6. #876
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    Mar 2011
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    Ul'Dah
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    Quote Originally Posted by Aramil View Post
    I'm for being able to use jump not to get stuck on a small cliff. So something similar to ffxiii or monster hunter when you can only jump when needed to. However I'm against being able to jump repeatably anywhere, anytime.
    My thought on jumping as well. Only want it to navigate small ledges and spaces we're currently forced to walk around when its by no stretch of the imagination that your character could jump it.
    (0)

  7. #877
    Player
    Boricua's Avatar
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    Apr 2011
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    Gridania
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    63
    Character
    Bori Dactyl
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I could only accept ledge-activated jumps like Zelda or FFXIII, otherwise it would become overused and obnoxious.
    (1)


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  8. #878
    Player
    DNO's Avatar
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    Mar 2011
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    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    how is adding jump hurting anyones gameplay? for that matter how is an icon? it doesnt. you people bitch about the stupid things not the good things.
    (4)

  9. #879
    Player
    Maxi_Irving's Avatar
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    Mar 2011
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    Character
    Maxi Celestus
    World
    Balmung
    Main Class
    Conjurer Lv 50
    It doesn't directly hurt the gameplay DNO. It hurts the immersion for that player, which in turns hurts the gameplay.
    (2)

  10. #880
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    Mar 2011
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    514
    Do not add jump. Just increase the fall distance, and increase the vertical distance from which a mob may be attacked.
    (1)

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