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  1. #1
    Player
    Arya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    82
    Character
    Arya Nyx
    World
    Excalibur
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Tezz_Xivectro View Post
    Honestly, the game should just have jump to prevent any little annoyances. We live in 2011 now, FF14 should get with the program.

    However, it shouldn't be mindless retarded looking animations. They should even consider strategic use like in Dungeons & Dragons Online.

    It would just be awesome to see a lancer stab his polearm into the ground and thrust upwards over something (VERY Final Fantasy-esque).
    I agree, class specific animations to scale obstacles would be nice.

    Including jump wouldn't necessarily fix "annoyances" people have regarding terrain navigation. Surely it would just be easier to implement an ability to walk off cliff edges (as long as you are not too high - else you could take damage or die), climb up ledges/walls, or automatically jump a gap? If it's done correctly, that would surely fix issues of navigation.

    Someone asked why some emotes were included and jump wasn't.....I find people bouncing around everywhere like Gummi Bears a little more distracting/annoying than someone continually stretching or doing another emote.

    If you were looking to implement jump "fairly", all races would have to be able to jump the same obstacles. That would mean either Lalafell being able to jump like 10 foot vertically to match Roegadyn, or Roegadyn can only jump a foot off the ground. Either way, it would look silly. Just putting it in as an animation for the sake of it seems pointless to me. There's plenty of other things SE have to get on with without overburdening them with (currently) unnecessary things.
    (1)

  2. #2
    Player
    Akusushi's Avatar
    Join Date
    Mar 2011
    Location
    Living off the Gridania
    Posts
    32
    Character
    Akusu Shiden
    World
    Faerie
    Main Class
    Rogue Lv 60
    After reading through almost all of the posts so far (skipped the last few pages), I just want to ask this to the people that want free-jumping and to the people that want situation specific-jumping/climbing, etc.: Considering development is geared towards convenience/enjoyment right now, what kind of jumping should really be focused on? Which is closer to a necessity?

    *Personally* the only major terrain-related issue has been small ledges (and jumping is terrain-related). Falling off of them is not only obnoxious, but it also doesn't make much sense that you can't climb back up them. As for it being more difficult to implement than free jumping, I don't think that's true...having some jump/climb-specific points (button commanded or automatic) would probably be easier than having to check everywhere to make sure that jumping doesn't bug/glitch in some way. Also, if free-jumping were implemented, people may start wanting it to be relevant...because at this point, it sort of isn't; that alone could lead to its own slippery slope.

    What I'm really trying to say here is the focus should be on trying to deal with jumping in a way that is as useful as it needs to be, so attention can be invested in stuff that can be enjoyed without the consideration of jumping entirely.

    On a side note: I also sort of agree with the person/people that said that going AROUND an obstacle isn't such a huge thing either. I've fallen off the same cliffy-ledge during the same leve about 2-3 times, but I've learned to not fall off of it or to learn not to fall off of it.
    (1)

  3. #3
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    I think fixing terrain would be a better idea.
    (0)

  4. #4
    Player
    Umisame's Avatar
    Join Date
    Mar 2011
    Posts
    70
    Character
    Umisame Makaiju
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    I would like to jump but without front/backflips. If you fall from a great height you should die.
    (1)

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