This should end the topic. Why would you turn down a feature? Do you want the stretch emote removed too as it is spammed pretty heavily.In general, protesting against a feature because of the fear of annoyance from other players isn't a strong argument.
People may occasionally find many things that other people do in an online game annoying, like emote spamming (especially since Final Fantasy XIV has sound clips associated with the emotes), chat spamming and even skill spamming. This is not a good reason to remove emotes, chat, nor skills from the game. Social issues like these are usually dealt with by social means, such as blacklisting of the person/exclusion.
Generally, if you aren't tolerant enough to accept and deal with the possibility of poor behaviour of other people, you should not be playing an online game, as it will likely make you unhappy.
One last point, it's much harder to implement the FFXIII step up feature than just open world jump. Think of just how many scripts would have to be added to the game in La Noscea alone.
Give us jump, but you can hold off on giving it to us until you fire up some more content and fix the battle system.
I wish there was a like button in these forumsThis should end the topic. Why would you turn down a feature? Do you want the stretch emote removed too as it is spammed pretty heavily.
One last point, it's much harder to implement the FFXIII step up feature than just open world jump. Think of just how many scripts would have to be added to the game in La Noscea alone.
Give us jump, but you can hold off on giving it to us until you fire up some more content and fix the battle system.![]()
Folks, why all the jump hate? Do you all hate Mario or something?
Oh look, now you've made Mario mad.![]()
Honestly, the game should just have jump to prevent any little annoyances. We live in 2011 now, FF14 should get with the program.
However, it shouldn't be mindless retarded looking animations. They should even consider strategic use like in Dungeons & Dragons Online.
It would just be awesome to see a lancer stab his polearm into the ground and thrust upwards over something (VERY Final Fantasy-esque).
lol good question
Being able to jump only at certain locations sound good. not sure what you ment by automaticaly though. it should be like most of the things in FFXIV. an ! icon should apear at places where you can jump up over/on/off an obstacle.What I think most everyone would settle happily for, is a jump feature similar to that of FFXIII.. Where your character automatically scales obstacles in his or her path. That said, I would not mind a button dedicated solely to jumping either, and "obnoxious" or not to some people.. the practical application of scaling uneven terrain far outweighs the annoyance it may bring to others.
I proposed this idea back in Alpha. I suggested "Auto-Jump" as you are approaching obstacles. Someone argued that systematically it would be a pain in the ass to program those jump locations and just adding jump would be easier.Being able to jump only at certain locations sound good. not sure what you ment by automaticaly though. it should be like most of the things in FFXIV. an ! icon should apear at places where you can jump up over/on/off an obstacle.
By automatically, i believe he might have meant similar to Final Fantasy 13 (as you approach).
It was sometimes annoying if you didn't want to jump though.
I played FFXI for four years, and I am actually in favor of a jump feature in FFXIV.
As someone else previously said in this thread, just because we FFXI vets got used to not having a jump feature, doesn't mean we didn't miss it. And to use the argument that 'if it was good enough for FFXI, it's good enough for FFXIV' is silly. There's no reason to think that everyone who came to FFXIV was looking for FFXI with updated graphics. Many were looking for a modern Final Fantasy MMO that had gotten with the times.
While some believe that implementing a jump feature may break immersion, I feel that not having it leads to frustration for many players. And part of FFXIV's new direction is alleviating player frustration.
I play with my husband, and when we're doing leves around Limsa Lominsa, I can hear him grumbling across the room whenever he has to go 10 feet to the right because the game won't allow him to jump six inches. The thing that gets me is the area in Limsa near the chocobo stables. There's a piece of stone near the steps that sticks up about 2 inches off the floor, and I get hung on it every time. The feeling of being stuck to the ground, navigating an obstacle course style path, is more of an immersion breaker and more of a cause of frustration than letting me jump.
I do despise the quick twitchy instant World of Warcraft style jumping. However, FFXIV's actions and emotions are masterfully animated. I have every confidence that jumping in this game would feel just as realistic.
I've seen it work in other games where it was animated in a way that there is the feeling of weight and the execution of the jump is not instant. As such, people don't abuse it.
I don't agree, however, that the way to go about it is designated location jumping. You'd still be making someone go out of their way to jump up/down from that bit of terrain.
Not a cooldown, either.
There are one of two ways to go about it. One would be to slow down the animation so that it's very realistic. Its very nature would inhibit spam-jumping.
The other would be to use a stamina bar. You get so many jump attempts before you tire yourself out and have to wait until the bar fills back up.
Last edited by Rowyne; 03-08-2011 at 09:11 PM.
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I've met a few people who stopped playing FF14 and return to say "i kept trying to jump" as they logged in. It doesn't necessarily annoy me, but when i switch from, say, RIFT back to FF11 or FF14 i sometimes find myself trying to jump as well.
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