I'm pretty sure this is the most active thread on these forums and it's all about jumping. Is this really gonna make or the break the game whether there is a jump feature of not? I mean I can live with or without a jump feature as I played FFXI off and on for 8 years just fine without jumping, however I have run into many tiny obstacles in terrain in FFXIV that generally didn't exist in FFXI which would be at most "convenient" to have a jump feature at that time thus making a valid reason for such a feature, but I fail to see the significance of being the most discussed proposal to FFXIV.

I understand that some people (many people at that, but I highly doubt most people) are against jumping because it can be spammed and thus creates this annoying motion if repeated. I agree that would be annoying to a certain point like if I see 5+ people doing this in town or in the middle of fighting a NM.

I also understand that having a jump feature as well as being able to run off the edges of terrain (which was much more prominent in FFXI actually) would be very convenient since the alternative could be anywhere from 5-30 seconds of time spent maneuvering around these virtual obstacles.

If this jump feature is really so crucial I propose implementing falling off edges in the same fashion as FFXI while either giving jump an action to scale over terrain accessed via the event icon the same way you examine aetherytes OR binding it to a key/making it an action with 0 AP cost and giving it anywhere from a 3-10 second cool down timer. I think this effectively adds a jump feature while eliminating the possibility of spamming, which in turn SHOULD make everyone happy.