Odd, I didn't know you had your hands in how FFXIV was designed maybe that's where all the problems are coming from. I have fallen through the world before, I have fallen through the world in games with jump, not seeing the correlation.
The correlation isn't merely falling through the world, it's the effects of what happens during it -- games with jump mechanics have a far looser "snapping" mechanic while those without the mechanic have a much more restricted snapback effect.
I see, but I have faith that if SE did implement such a feature they would code accordingly for it, and provide a feature to get out of getting stuck in the game world.
The code for getting unstuck is called "you better have Anima son"
=/ Ive fallen threw the world in many games. Wow included..
i fail to see your point.
The point was in the post you just quoted:
There's a different snapping mechanic in play with games with a free jump mechanic, which is present in even offline games like Ys Oath in Felghana, Mario etc but not games where jumping is absent or automated. That's why he said if a jump mechanic were to be added it would with map design/collision changes in parallel.games with jump mechanics have a far looser "snapping" mechanic while those without the mechanic have a much more restricted snapback effect.
Mkay so.. what you're trying to say is: you think you know how the game is designed.. and as far as you're concerned FFXIV isnt designed to allow free jumping? If thats the case.. I would just like to remind everyone that SE asked everyone if they would mind if SE totally redesigned the game and the majority of the people said.. no.The point was in the post you just quoted:
There's a different snapping mechanic in play with games with a free jump mechanic, which is present in even offline games like Ys Oath in Felghana, Mario etc but not games where jumping is absent or automated. That's why he said if a jump mechanic were to be added it would with map design/collision changes in parallel.
So again.. I fail to see your point.
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