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  1. #1
    Player
    Jennestia's Avatar
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    Mar 2011
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    Gridania
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    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Sehro View Post
    its should be like ffXIII,you see a mark on the ground you open the menu and jump will apear.
    Well due to the fact both of these games are on the same Engine, I'd say automatic jumping/climbing etc would do well. People cite immersion, which I do love in my games and nothing is more immersive than knowing your character is "smart enough" to overcome obstacles of that nature without needing to be told to -- platforming is the only other reason to really have it, ala Ys gameplay.
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  2. #2
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    Quote Originally Posted by Jennestia View Post
    Well due to the fact both of these games are on the same Engine, I'd say automatic jumping/climbing etc would do well. People cite immersion, which I do love in my games and nothing is more immersive than knowing your character is "smart enough" to overcome obstacles of that nature without needing to be told to -- platforming is the only other reason to really have it, ala Ys gameplay.
    Kinda contradictory, at first you want your character limited to only jumping/climbing/interacting with the game world while being told to do so at certain points and certain points only(FFXIII "jump") and then you want to believe your character is smart enough to overcome challenges within the environment without being told, odd.

    Yes, it's the same Crystal Tools as FFXIII doesn't mean that SE has to limit themselves based on what they did in the past with FFXIII, or hell even FFXI, give the players freedom! If you want to jump you should be able to if you don't want to don't, simple!
    (0)

  3. #3
    Player
    Rawry's Avatar
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    Mar 2011
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    Rawry Mcrawerson
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    Coeurl
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    Thaumaturge Lv 50
    Quote Originally Posted by Dromox View Post
    Kinda contradictory, at first you want your character limited to only jumping/climbing/interacting with the game world while being told to do so at certain points and certain points only(FFXIII "jump") and then you want to believe your character is smart enough to overcome challenges within the environment without being told, odd.

    Yes, it's the same Crystal Tools as FFXIII doesn't mean that SE has to limit themselves based on what they did in the past with FFXIII, or hell even FFXI, give the players freedom! If you want to jump you should be able to if you don't want to don't, simple!
    what about the ppl that dont wish to SEE jumping? All feet must stay on the ground!! always!!!!!
    (0)

  4. #4
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    Quote Originally Posted by Rawry View Post
    what about the ppl that dont wish to SEE jumping? All feet must stay on the ground!! always!!!!!
    Just shut your eyes then and don't look at the screen.
    (0)

  5. #5
    Player
    Rawry's Avatar
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    Rawry Mcrawerson
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    Coeurl
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    Thaumaturge Lv 50
    Quote Originally Posted by Dromox View Post
    Just shut your eyes then and don't look at the screen.
    Good idea! its like implementing your own ignore feature! I like it!
    (0)

  6. #6
    Player
    Jennestia's Avatar
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    Gridania
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    Kanikou Escaflowne
    World
    Sargatanas
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    Archer Lv 50
    Quote Originally Posted by Dromox View Post
    Kinda contradictory, at first you want your character limited to only jumping/climbing/interacting with the game world while being told to do so at certain points and certain points only(FFXIII "jump") and then you want to believe your character is smart enough to overcome challenges within the environment without being told, odd.
    It's not contradictory -- you're just reading far too much into it because there's nothing contradictory about saying your character is smart enough to get around obstacles automatically because the player isn't telling the character to, the A.I programming is telling it to which is what automation means.
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  7. #7
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    Quote Originally Posted by Jennestia View Post
    It's not contradictory -- you're just reading far too much into it because there's nothing contradictory about saying your character is smart enough to get around obstacles automatically because the player isn't telling the character to, the A.I programming is telling it to which is what automation means.
    I realize not everyone speaks English as their first language so I am going to have to ask you what exactly you mean. To me, it seems like you are saying that my character is smart(or isn't, not sure) enough to get around obstacles because the game tells it to, automatically, without the need of player input. I for one, like to be interactive with my game worlds not a spectator.
    (0)

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