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  1. #1
    Player
    Focant's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Arturia Rivaut
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Okay lol I'll try my best to explain this for you Rawry.

    First of all, re-read the two bullet points in that quote I made, here they are again for convenience.

    • Being unable to descend ledges where it seems you can easily fall off
    • Feeling of strangeness when you can't climb up a hill that looks to be easily climbable
    That falls in line with what they've described as collision detection and should be kept distinct and separate from the jumping discussion. They're pursuing other ways of resolving that.

    Also I don't promote jumping in place, I promote incorporating jumping into emotes and actions that make the characters feel a bit more alive. Don't think WoW style jumping where you go for max height. Think more like the Miqo'te /cheer animation where she hops up and down as she cheers. Expand that idea a bit and you have what I mean. It's just another way of the characters feeling alive and expressing themselves but isn't something that's like... maxing out your vertical leap.

    It's a bit hard to describe and I'm not advocating it thus why I'm not going out of my way to give specific examples of it. I'm just saying if it's gonna be in I'd like to see it only in that capacity.
    (1)
    Last edited by Focant; 03-14-2011 at 06:47 PM.
    Arturia Rivaut - WIPE! - Besaid/Balmung

  2. #2
    Player
    Rawry's Avatar
    Join Date
    Mar 2011
    Posts
    80
    Character
    Rawry Mcrawerson
    World
    Coeurl
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Focant View Post
    Okay lol I'll try my best to explain this for you Rawry.

    First of all, re-read the two bullet points in that quote I made, here they are again for convenience.



    That falls in line with what they've described as collision detection and should be kept distinct and separate from the jumping discussion. They're pursuing other ways of resolving that.

    Also I don't promote jumping in place, I promote incorporating jumping into emotes and actions that make the characters feel a bit more alive. Don't think WoW style jumping where you go for max height. Think more like the Miqo'te /cheer animation where she hops up and down as she cheers. Expand that idea a bit and you have what I mean. It's just another way of the characters feeling alive and expressing themselves but isn't something that's like... maxing out your vertical leap.

    It's a bit hard to describe and I'm not advocating it thus why I'm not going out of my way to give specific examples of it. I'm just saying if it's gonna be in I'd like to see it only in that capacity.
    No no.. I get what YOU mean. I have no idea what map collision is or what it has to do with me not being able to fall, roll,clime,slide,or dive up/down lil hills. =)
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Mount Gagazet
    Posts
    318
    Quote Originally Posted by Rawry View Post
    No no.. I get what YOU mean. I have no idea what map collision is or what it has to do with me not being able to fall, roll,clime,slide,or dive up/down lil hills. =)
    Here. Let me go ahead and explain this to you as simply as I can so you'll understand!

    Map Collision(Also called Collision Detection) is where the UI automatically see's an obstacle(Such as a Fence, Fall, or Hill)
    and execute's an automatic response. (Scaling the fence, Slide down to the lower plain, and Leap up the small hill)

    Any questions?

    P.S. Way to go, by the way. You were able to lay some sarcasm down on your last thread.....Very humorous. I had to use the restroom before I pissed myself over laughing at your stupidity. Hahahaha!

    Edit: Oh. And you can keep the cattle prod. I don't want it back after where you've shoved it.
    (2)
    Last edited by Kimahri; 03-14-2011 at 07:21 PM.

  4. #4
    Player
    Rawry's Avatar
    Join Date
    Mar 2011
    Posts
    80
    Character
    Rawry Mcrawerson
    World
    Coeurl
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kimahri View Post
    Here. Let me go ahead and explain this to you as simply as I can so you'll understand!

    Map Collision(Also called Collision Detection) is where the UI automatically see's an obstacle(Such as a Fence, Fall, or Hill)
    and execute's an automatic response. (Scaling the fence, Slide down to the lower plain, and Leap up the small hill)

    Any questions?

    P.S. Way to go, by the way. You were able to lay some sarcasm down on your last thread.....Very humorous. I had to use the restroom before I pissed myself over laughing at your stupidity. Hahahaha!

    Edit: Oh. And you can keep the cattle prod. I don't want it back after where you've shoved it.
    oh why thank you professor douche bag! that was really nice of you. Now Focant and I can get back to our conversation. Feel free to screw off, back into bitter obscurity ya nerd raging spazz.

    p.s. if thats how you feel about your orifices, ya may wanna look into an enema.
    (0)

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