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  1. #11
    Player
    Focant's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Arturia Rivaut
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Okay lol I'll try my best to explain this for you Rawry.

    First of all, re-read the two bullet points in that quote I made, here they are again for convenience.

    • Being unable to descend ledges where it seems you can easily fall off
    • Feeling of strangeness when you can't climb up a hill that looks to be easily climbable
    That falls in line with what they've described as collision detection and should be kept distinct and separate from the jumping discussion. They're pursuing other ways of resolving that.

    Also I don't promote jumping in place, I promote incorporating jumping into emotes and actions that make the characters feel a bit more alive. Don't think WoW style jumping where you go for max height. Think more like the Miqo'te /cheer animation where she hops up and down as she cheers. Expand that idea a bit and you have what I mean. It's just another way of the characters feeling alive and expressing themselves but isn't something that's like... maxing out your vertical leap.

    It's a bit hard to describe and I'm not advocating it thus why I'm not going out of my way to give specific examples of it. I'm just saying if it's gonna be in I'd like to see it only in that capacity.
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    Last edited by Focant; 03-14-2011 at 06:47 PM.
    Arturia Rivaut - WIPE! - Besaid/Balmung

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