Just wanted to point this out for you Rawry.
From the translated Yoshi-P post in this very thread. D:Map Collision Detection Adjustments:
We have received a lot of feedback pointing these things out from numerous players, but the task of relieving stress during character movement is currently being tested by development in the form of map collision detection adjustments.
- Being unable to descend ledges where it seems you can easily fall off
- Feeling of strangeness when you can't climb up a hill that looks to be easily climbable
If you can think about this separately from the jump implementation discussion it would really help a lot.
I guess as a parting statement, since I feel I've exhausted all of my jump discussion points, I think jumping would be a wonderful addition if it was confined to "expression," as it was described in Yoshi-P's post. I think it'd add a nice level of character movement and make things seem a bit more lively.
The key here though is that it'd be a form of expression meaning it wouldn't be something spammable or really usable when navigating terrain. At most perhaps a set of emotes or something or a limited amount of small hops when moving, something that doesn't actually get you anywhere. I'm all for expanded character movement but only when it's confined to expression and interaction with the world and not how they navigate terrain or fight battles and such. Think, essentially, the opposite of sitting.
Hmm on that note I want more chairs to sit in. ; ;