I have to agree that jumping is by no means a priority. And if they implemented it now, it could be seen as kind of superfluous; just a practical means of getting over some rocks and whatnot. But even now, the zones can accommodate it. The zones which we have presently, while not giving much meaning to it, don't discourage it.
For future reference, they could develop zones with the jump feature in mind. But again, I don't think it's a priority. However, just because it is not a priority compared to the game's other failings, does not mean it should be dismissed as totally incompatible with the design philosophy, and that's mainly because the design philosophy has not taken jumping into account. The game has no opinion on jumping at the moment. The zones are indifferent to it. It could be added, or it couldn't and it wouldnt make much difference to the mechanics in place.
I will say this, I think it should be implemented if only so that it could inform more interesting content in the future.
So in conclusion, development time is the only factor influencing my opinion on jumping. I do think it's an integral part of any MMO, but I don't think it's a priority. My main qualm is with those who dismiss its implementation for reasons which are something along the lines of: "I don't want bunny hopping, platforming elements, or any thing I deem to be at odds with Final Fantasy tradition."

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If they add other reasons to jump, such as boss encounters that require you to jump then yay.. even better. Right now -for me- its more about convenience and the feeling of freedom.


