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  1. #601
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    Quote Originally Posted by Skeeter View Post
    As many as of the counter arguments, if not more are simple responses with no backing, reread the whole thread. There have been plenty of examples given. It opens up a whole new dimension of game design opportunities, whether it be battle tactics or future dungeon and terrain design. I always hate using WoW as an example but there are plenty of fights in that game where if you mistime a jump to dodge an ability you are going to die. Or if you misjudge moving from plat forms or small ledges. The counter argument against this was "GIMMICKS!!". Well that is all PvE encounters are, but I guess we could just stand on the side of the dragon and tank+spank and be funneled through our maze like zones, how exciting.
    Earlier someone said jumping would ruin exploration and that FFXIII jumping worked becasue you were going in a linear direction the whole game...

    Don't you just find that funny?

    Wouldn't the opposite be true? The thing that stands out to me in Final Fantasy is the complete want of exploration, not just on the ground, but above the ground also. It's so linear and the sense of discovery of certain areas in a FF game are dwarfed by the potential of discovery if jump was added.

    I don't see how jumping is a gimmick either. If people think it's a gimmick, then I'd hate to see their vision for an ideal combat and exploration system. Standing in one place, balancing numbers like a mathematician is a combat system that is in desperate need of some gimmicks to make it more involving.
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    Last edited by gifthorse; 03-14-2011 at 07:52 AM.

  2. #602
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    Quote Originally Posted by Kimahri View Post
    I got it! You don't want to be tied to the ground, you say? Then let's bring "Flying" into this world! Let's bring out a pet, such as Valefor from FFX, that we can summon(Like NPC Companion's of FFXI or later on the Chocobo Whistle) to ride and fly around the maps. Doesn't that seem much more enjoyable than being able to jump up a rock in order to leave the ground!? You know what......I like this idea more than yours.
    How is the tin foil hat working out for you.
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  3. #603
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    Quote Originally Posted by Kimahri View Post
    I got it! You don't want to be tied to the ground, you say? Then let's bring "Flying" into this world! Let's bring out a pet, such as Valefor from FFX, that we can summon(Like NPC Companion's of FFXI or later on the Chocobo Whistle) to ride and fly around the maps. Doesn't that seem much more enjoyable than being able to jump up a rock in order to leave the ground!? You know what......I like this idea more than yours.
    But i didnt have teh valefor 2 fly in FFXI and i dont need it in teh FFXIV CLASS DISMISSED!
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  4. #604
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    Eva's Avatar
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    Eva Elixir
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    Conjurer Lv 50
    I vote NO for jumping.
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  5. #605
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    I'm still surpised ppl are still this dimmisive of the potential to add "new" content and elements to final fantasy 14. What type of content is "good" enough for you guys to not complain on the lack of it? And I would like details. In a sence you guys are what is stanhding in the way of a ps3 launch :/ SE (once stuff settles) is trying the make you guys happy.

    How about give them some direction in what you like content wise in detail. Jump can add all sorts of content and events. As can swimming.

    Sorry your hate for another mmo runs so deep you would ruin another >.>
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  6. #606
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    Quote Originally Posted by gifthorse View Post
    But i didnt have teh valefor 2 fly in FFXI and i dont need it in teh FFXIV CLASS DISMISSED!
    Hahahaha! Are you serious? I think you're the one wearing the tin foil cap. How in the hell do you post up above that not adding jump would help to explore the game, but flying wouldn't? Here. Let me throw a quote from you.

    "The thing that stands out to me in Final Fantasy is the complete want of exploration, not just on the ground, but above the ground also. It's so linear and the sense of discovery of certain areas in a FF game are dwarfed by the potential of discovery if jump was added."

    I ask you this simple question. How?

    How in the hell is Jump going to solve the problem? You know I've seen two idea's on this thread that are WAY better and more plausible to implement a sense of, "Exploration" than a stupid jump feature......They're simple features such as climbing and swimming......So jump solves all those, huh? You going to jump up a 60 degree angle on the side of a mountain? You going to imitate Jesus Christ and "Jump" on water?

    I'm sorry to say, Gifthorse, but it's not I who wears the tin foil hat for mentioning that we could all fly around to reach hilltops, or an abandoned pirate ship in the middle of the sea...........It's you. To constantly say that "Jump" will make exploring the world of Eor'zea a much more enjoyable experience is rather stupid. There is simply one way jump can work. And that's along the same lines as FFXIII and Zelda as a simple act of a collision detected so it automatically jumps over the obstacle.

    If you truly want some exploration, then you'd agree that jump doesn't accomplish a damn thing. If you want some adventure, try something else along the lines of climbing a mountain or swimming through the ocean. Right now you're just being a child. Do me a favor, Gifthorse(And any others who think they can), and list at least five ways you can explore MORE terrain with a jump feature.....And they better be good!

    Oh......And you can't say such things as, "Jumping up a cliff" that's the same thing as scaling a cliff, or climbing up the cliff.
    (1)
    Last edited by Kimahri; 03-14-2011 at 08:05 AM.

  7. #607
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    Quote Originally Posted by Kimahri View Post
    Hahahaha! Are you serious? I think you're the one wearing the tin foil cap. How in the hell do you post up above that not adding jump would help to explore the game, but flying wouldn't? Here. Let me throw a quote from you.

    "The thing that stands out to me in Final Fantasy is the complete want of exploration, not just on the ground, but above the ground also. It's so linear and the sense of discovery of certain areas in a FF game are dwarfed by the potential of discovery if jump was added."

    I ask you this simple question. How?

    How in the hell is Jump going to solve the problem? You know I've seen two idea's on this thread that are WAY better and more plausible to implement a sense of, "Exploration" than a stupid jump feature......They're simple features such as climbing and swimming......So jump solves all those, huh? You going to jump up a 60 degree angle on the side of a mountain? You going to imitate Jesus Christ and "Jump" on water?

    I'm sorry to say, Gifthorse, but it's not I who wears the tin foil hat for mentioning that we could all fly around to reach hilltops, or an abandoned pirate ship in the middle of the sea...........It's you. To constantly say that "Jump" will make exploring the world of Eor'zea a much more enjoyable experience is rather stupid. There is simply one way jump can work. And that's along the same lines as FFXIII and Zelda as a simple act of a collision detected so it automatically jumps over the obstacle.

    If you truly want some exploration, then you'd agree that jump doesn't accomplish a damn thing. If you want some adventure, try something else along the lines of climbing a mountain or swimming through the ocean. Right now you're just being a child. Do me a favor, Gifthorse(And any others who think they can), and list at least five ways you can explore MORE terrain with a jump feature.....And they better be good!
    If you notice my use of the word 'teh' in my post, you'll see that it was obviously a joke. In actual fact, I would LOVE flying. I was just making fun of those who have a fear of novel things, such as flying mounts, simply because such things were not included in FFXI.

    The issue with flying mounts which I can see is to do with limitations of the game engine and definitely not the idea. Crossing zone boundaries such as the one between thanalan and the Black Shroud, or the loading in of several areas, might be tricky if you could bypass several of the strategically placed zoning tunnels which SE put in there.

    Anyways, I think all forms of motion are needed. Climbing, swimming, jumping. I am not saying jumping takes precedence over the others, but you can't climb or swim over a gap. And you can't fail an automatic jump, so it removes the possibility of failure from the equation when exploring. Again, it puts you on rails and a predetermined path; things which destroy the sense of exploration.
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  8. #608
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    Quote Originally Posted by gifthorse View Post
    If you notice my use of the word 'teh' in my post, you'll see that it was obviously a joke. In actual fact, I would LOVE flying. I was just making fun of those who have a fear of novel things, such as flying mounts, simply because such things were not included in FFXI.

    The issue with flying mounts which I can see is to do with limitations of the game engine and definitely not the idea. Crossing zone boundaries such as the one between thanalan and the Black Shroud, or the loading in of several areas, might be tricky if you could bypass several of the strategically placed zoning tunnels which SE put in there.

    Anyways, I think all forms of motion are needed. Climbing, swimming, jumping. I am not saying jumping takes precedence over the others, but you can't climb or swim over a gap. And you can't fail an automatic jump, so it removes the possibility of failure from the equation when exploring. Again, it puts you on rails and a predetermined path; things which destroy the sense of exploration.
    I was not smacking you because I thought you were making fun of my post, just slapped it up there cause it was the last post I read.

    Now I do not have a problem with jumping a gap. That's a great example. I still do not believe we should have the jump feature a manual task only. I can see down the line of maybe a potential mission where you have to jump gaps in the road. Maybe when you come close to a gap you can smack the space bar at the right interval to clear the jump? If you hit it at the wrong time, you could fall in the hole and die.

    Still not enough cause to have a manual jump button. It would simply be abused.
    (1)

  9. #609
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    Nephera's Avatar
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    If you read some of gift's other posts you'll realize he was being sarcastic.
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  10. #610
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    If you'll read my posts, you'll notice that I don't really care about the sarcasm. What I want is more exploration. You'll see that when I post examples, it points out the realism of what people are wanting jump for. They don't want it to explore more terrain. There are far more effective ways to accomplish this. They want it for the simple fact to abuse it as an act of bunny hopping everywhere when boredom kicks in, or some form of Halo when PvP comes around.....

    Trust me, I get bored too......When I get bored, I move left and right when fighting a monster......I'd probably hit the jump button if it was implemented, but I could see how annoying it would be to see it.....People are very(VERY!) impatient on this game. If people get annoyed by the simple fact that a guy isn't in the Behest party yet because he had to use the restroom, (This happened to me last night.) then how do you think they'll act when they see some knucklehead jumping ALL the time?
    (1)

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