What Jennestia said (LINKY).
As a Lalafell, I am not amused by the thought of jumping to conclusions; beeing afraid of heights and all. You however should not be too worried, you always land on your paws anyways.
PS: FB request sent![]()

What Jennestia said (LINKY).
As a Lalafell, I am not amused by the thought of jumping to conclusions; beeing afraid of heights and all. You however should not be too worried, you always land on your paws anyways.
PS: FB request sent![]()
Is 20 dmg for the hit like 30 dmg if a RNG shoots?
No DRG for party, camp spot site with 30 dmg, but is it for 20 like 30 dmg when you no hit be it for dd, for 30 dmg instead? or half is 10 for 20 dmg?How i mine for fish?
As many as of the counter arguments, if not more are simple responses with no backing, reread the whole thread. There have been plenty of examples given. It opens up a whole new dimension of game design opportunities, whether it be battle tactics or future dungeon and terrain design. I always hate using WoW as an example but there are plenty of fights in that game where if you mistime a jump to dodge an ability you are going to die. Or if you misjudge moving from plat forms or small ledges. The counter argument against this was "GIMMICKS!!". Well that is all PvE encounters are, but I guess we could just stand on the side of the dragon and tank+spank and be funneled through our maze like zones, how exciting.You're not really late to the party as nobody has yet to offer a particularly compelling reason as to why jumping should be included that can't be solved by fixing another issue(mainly collision and better area design)
Others have suggested an auto or menu jump when you encounter the areas where it would be useful but that would be so much more time and coding to go through every single zone and put them in.
And they would quit because you can jump? That is just as childish as people who sit and bunny hop like idiots. A fatigue system where you can't abuse jumping, I don't see why any old school FFer would have a problem with. Did they refuse to play FFXI because you can see the mobs and battles weren't random encounters?I really feel you there Skeeter, but on the other hand you have to understand that alot of the fanbase that are subscribing to this MMO are relying upon the past ideals and traditions. The main issue I see the Dev Team having is appeasing both the MMO fan, and the FF fan.
Oh it definitely isn't the most pressing problem. This argument just goes way back to the early days of FFXI and people are just sensitive to it. When one side pushes hard, the other pushes back just as hard and threads like this happen. It truly boggles my mind a big company like SE with all the experience they have with FFXI released a game in this shape. It is like they ignored everything that ever happened in the MMO world including their own lol.But of all the things to pick your battles on... jumping? That's the most important thread of the English-speaking boards?
You'd think this game was near perfection if this is all that has people riled up.
I think I am done with this topic, we're just beating dead horses and repeating things at this point.
Earlier someone said jumping would ruin exploration and that FFXIII jumping worked becasue you were going in a linear direction the whole game...As many as of the counter arguments, if not more are simple responses with no backing, reread the whole thread. There have been plenty of examples given. It opens up a whole new dimension of game design opportunities, whether it be battle tactics or future dungeon and terrain design. I always hate using WoW as an example but there are plenty of fights in that game where if you mistime a jump to dodge an ability you are going to die. Or if you misjudge moving from plat forms or small ledges. The counter argument against this was "GIMMICKS!!". Well that is all PvE encounters are, but I guess we could just stand on the side of the dragon and tank+spank and be funneled through our maze like zones, how exciting.
Don't you just find that funny?
Wouldn't the opposite be true? The thing that stands out to me in Final Fantasy is the complete want of exploration, not just on the ground, but above the ground also. It's so linear and the sense of discovery of certain areas in a FF game are dwarfed by the potential of discovery if jump was added.
I don't see how jumping is a gimmick either. If people think it's a gimmick, then I'd hate to see their vision for an ideal combat and exploration system. Standing in one place, balancing numbers like a mathematician is a combat system that is in desperate need of some gimmicks to make it more involving.
Last edited by gifthorse; 03-14-2011 at 07:52 AM.



wow.. lmao at that thread in your link! that is really amazing. bookmarked!What Jennestia said (LINKY).
As a Lalafell, I am not amused by the thought of jumping to conclusions; beeing afraid of heights and all. You however should not be too worried, you always land on your paws anyways.
PS: FB request sent
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