
Originally Posted by
Focant
The forums are a bit hard to follow right now, so I think I'll use this thread as a breaking in point. D:
I haven't read pretty much any of this thread, it's just far too long to do that, so if I cover old information please forgive me!
Jumping is definitely a strange topic and it amazes me how much people seem to want it implemented. As of yet I haven't seen any compelling arguments supporting it. At most it seems to span the territory of "mmo standard" and "solution to knee high walls," the last of which isn't a problem born out of a lack of jumping by any means. Firstly, though jumping is considered an mmo standard these days, XIV isn't really the same as a lot of the mainstream mmos out there as far as gameplay and style of play goes. XIV, like XI, doesn't have a strong emphasis on quick, rapid movements and the terrain of the game is a bit more sculpted, for lack of a better word. Gameplay wise there's little to nothing to really gain from implementing a jump feature. At most it creates a limited degree of vertical movement which, personally, I don't believe constitutes freedom and seems more like a gimmick. Other games benefit from jumping because they were designed with it in mind. XIV isn't that kind of game. There's no real reason to jump, no high cliffs to fall from, no fences to vault (there are fences but none worth jumping D: ), and in general the game has little use for it. Sure, you could jump to scale those nasty knee-high barriers, but honestly it'd be far easier to allow scaling of it while running. There are already small cliffs that you can climb that are far higher than some of the impassable ones. It's just a matter of improving the invisible barriers and terrain hang ups. Also, XIV isn't as open as some other mmos out there, the zones are well defined and high cliffs surround the navigable areas. Ultimately it'd be like jumping in a closed box. Sure you can move up and down a little but it's not like it does anything but tire you out.
Also, I see the word "realism" tossed around a lot and I have to say that's a bit of a misnomer. It's not really about realism but about aesthetics and flow. If you consider how XIV, as well as XI, feel when played, how they handle, it's readily apparent they have a much more weighted and dense feel to them. This is far from a bad thing and is actually one of the things I like about the two games. Keeping that in mind though, imagine for a moment how jumping would look, how it would feel in the game. Taking into account your character's run speed, the way they move when taking corners or changing direction, imagine them jumping in as consistent a style as you can. It's not about the realism of the jump but about how it meshes with already existing animations and movement. I don't know about you all but when I think of it I, at most, see a small bound, a hop. Far from anything you'd see in other games and almost more of an emote than an actual gameplay function.
I could probably go on but I won't as this is getting a bit long winded already. The takeaway message though is that jumping is a shortsighted "solution" to problems best remedied by tweaking other aspects of the game. It also would serve only as, essentially, an emote if they wanted to keep the animation consistent with the aesthetics of the game. It wouldn't have any gameplay purpose beyond anything scripted, like a specific "jump" point in game that automatically makes the action for you. I mean, ultimately, I think a jump emote would be fine, something just to look fanciful, but a lot of people are arguing this from a gameplay standpoint, an argument which this feature has no ground to stand on.