Quote Originally Posted by Efrye View Post
From what I understood, they don't want to implement jumping just to get around the terrain easier but rather as a form of expression/emote for the player. (See page 44)

Still, I think the Monster Hunter way of jumping would be a perfect fit for Final Fantasy XIV. It worked in XIII as well after all, only that is was bound to very specific points and didn't trigger at any ledge. Which was less than optimal.
I think what the playerbase wants is more important, and what the playerbase wants is anything but bunnyhopping, from what I've seen.
Personally I think having areas you have to climb up to and gaps you have to jump across would make exploring and traversing the world more enjoyable and less monotonous. Adding jumps as only a 'form of expression' is entirely useless and unrelated to the issue that brought up jumping in the first place.