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  1. #1
    Player
    Efrye's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Fey Nafilia
    World
    Phoenix
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    Bard Lv 74
    Quote Originally Posted by Jaber View Post
    If you want to prevent bunny hopping, the jumping could be done the way it is in Monster Hunter. Run off a ledge, and you jump off it. Run up to a ledge, and you jump up and climb up it. It's simple and easy and you don't even have to think about it, and makes it feel much more natural. [...]
    From what I understood, they don't want to implement jumping just to get around the terrain easier but rather as a form of expression/emote for the player. (See page 44)

    Still, I think the Monster Hunter way of jumping would be a perfect fit for Final Fantasy XIV. It worked in XIII as well after all, only that is was bound to very specific points and didn't trigger at any ledge. Which was less than optimal.
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  2. #2
    Player
    Tezz_Xivectro's Avatar
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    Ul'dah
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    Tezz Xivectro
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    Hyperion
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    Quote Originally Posted by Betelgeuzah
    There has been no jumping mechanics in Final Fantasy before FFXIII (and even then it was automatic), thus I can't say it's very FF-esque at all. One of the best action games of the last decade (MGS, Demon's Souls) didn't have jumping, so the excuse of the game being somehow "inferior" for not having it doesn't apply either.

    Aesthetically it can enhance it but the point is that when done wrong it will look dumb. Final Fantasy as a series and as an MMO is more classy than other MMO's, thus free for all jumping around does not enhance the aesthetics, but the opposite. Making it an action that happens when needed (maybe by a press of a button or automatically) is more classy and makes sense. Limitations are not always a bad thing, just like your name always starts with an uppercase letter and you can't use numbers or any weird letters in your name for the aesthetics' sake. The female models are also not merely a pair of huge boobs and ass, and the equipment stays for the most part classy even if mildly revealing. It is simply more classy that way, and so is jumping when you can do it only when needed.
    There's no notable jumping, especially in "main" FF titles, in Final Fantasy. The extent of Jump is usually in cut-scenes, the movies, automatically and as an ability.

    The main point about it being "Final Fantasy" is that there is dramatically impossible jumping animations when it is done in FF (and hardly realistic at all).
    To follow on SE's style, if they added cool animations for these jumps similar to how they animate them, then it would be pure win. NOT if everyone could run around spamming them. They would have a realistic length of time to do them. From in the air to when they land, and the delay of landing.
    The limitation would be like a glorified emote that could only work while at 100% stamina (it's easy to add delay or limitations).


    I've been proposing an "Auto-jump" since Alpha. Everyone kept saying that programming the terrain for jump/hop/climb points would be a lot of effort and simply adding jump/climb seemed reasonable (and it does from that aspect). I'm not sure if it's true or if they could just design the terrain edges a special way and then copy-paste so the rules apply everywhere.

    Either way, it seems that not many people have a problem with using Zelda's system of jump/climb. If we all agree on something, then they will recognize it and likely develop/implement changes.

    This is a back & forth argument no matter what. Let's show SE that we can settle on something. Auto-jump or Zelda-like system is something everyone seems to be in favor of.
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  3. #3
    Player
    Jaber's Avatar
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    Sienna Akhabila
    World
    Cactuar
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Efrye View Post
    From what I understood, they don't want to implement jumping just to get around the terrain easier but rather as a form of expression/emote for the player. (See page 44)

    Still, I think the Monster Hunter way of jumping would be a perfect fit for Final Fantasy XIV. It worked in XIII as well after all, only that is was bound to very specific points and didn't trigger at any ledge. Which was less than optimal.
    I think what the playerbase wants is more important, and what the playerbase wants is anything but bunnyhopping, from what I've seen.
    Personally I think having areas you have to climb up to and gaps you have to jump across would make exploring and traversing the world more enjoyable and less monotonous. Adding jumps as only a 'form of expression' is entirely useless and unrelated to the issue that brought up jumping in the first place.
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