http://www.youtube.com/watch?v=zz9Mz...eature=related
http://www.youtube.com/watch?v=2xkePDePah8
again the boundries of realism are already broken.

http://www.youtube.com/watch?v=zz9Mz...eature=related
http://www.youtube.com/watch?v=2xkePDePah8
again the boundries of realism are already broken.

and? I'm not really sure what point you're trying to make.http://www.youtube.com/watch?v=zz9Mz...eature=related
http://www.youtube.com/watch?v=2xkePDePah8
again the boundries of realism are already broken.
It only mean that the boundaries of realism can be broken which is to be expected since it's a fantasy game. It don't mean that everything have to be irrealistic or that realistic stuff is impossible. It's neither in favor or against jumping be it realistic jumping or not. It just mean that realistic stuff and irrealistic stuff can both be in the game.




ZOMG THOSE PEOPLE WERE JUMPING!!!!http://www.youtube.com/watch?v=zz9Mz...eature=related
http://www.youtube.com/watch?v=2xkePDePah8
again the boundries of realism are already broken.
The world didn't come to an end and the server didn't lag out and crash. Oh, my!
</sarcasm>
The in-combat jump animation you see in this video is perfect for special abilities, and makes them stand out.
As for those of us wanting to see a normal jump implemented, we aren't asking for anything dramatic like this. A normal jump would be something that looks realistic, yet is functional.
Great videos, Nephera! Thanks for posting!
Last edited by Rowyne; 03-12-2011 at 07:22 PM.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
First, I would like to mention that I support implementation of jump into FFXIV. And by jump, I mean a free jump feature that can be performed anywhere, not one bound to locations/circumstances (as in FFXIII).
Of course, as Yoshi P. mentioned, jumping is one form of expression but also brings more freedom to FFXIV. Freedom in a game is probably the most important aspect. Why is that? Because when you take off limitations, it allows both players and developers to become creative: players are able to find new strategies in combat, new ways of entertaining themselves, get access to more places to explore, are able to express themselves in more different ways (especially important since we are in a game with other players that can`t see our face or the emotion in our voice), and many more. While at the same time, it allows developers to be more creative about content, put new challenges in place, etc.
Just look at Minecraft, it became a very successful game (before even being officially released!) because it gives the players freedom to build and explore to their hearts content. Of course, Final Fantasy is not a sandbox game, but I just wanted to point out that having freedom is probably the most important thing (both in real life and gaming life). It allows us to make our own stories.
Yes, allowing more freedom also give more means to immature players to annoy honest players. However, i don`t think we should base our decisions to implement freedom features (such as jumping) by including these bad players in the picture. We should base our decisions on what is the more fun for everyone regardless of these bad players. There are already blacklist feature, GMs to punish bad players and other methods to enjoy ourselves regardless. Otherwise, we might as well just play single player games, right?
So, yes I am supporting jumping feature because it allows for more character freedom, self-expression and overall, more fun for many players. A free jumping feature (being able to jump anywhere, anytime) is the way to go in my opinion since it is the jumping method that gives the more freedom to our characters. As for players who dislike jumping because it not "Final Fantasy-esque", I can honestly say they have no obligations to use it outside precise locations it is required, and if we look back at the Final Fantasy history, starting from Final Fantasy 1, MANY things where not Final Fantasy-esque the first time they were brought in but gradually became Final Fantasy-esque. Why is that? The technology back them was not the same as it is today. The gameplay of single player Final Fantasy is different from the gameplay of a multiplayer Final Fantasy with real-time combat. In previous Final Fantasy, jumping was animated during cutscene, so there was jumping, you just couldn`t really control it (just think of FF6 for example, there was a lot of animated jumping in cutscenes, dungeon maps and combat -- or more recently FF13, so jumping is not something "new" to Final Fantasy).
As for people complaining it is not aesthetic to see people jumping around, I can only say this to them: we already have jumping animations in combat (using actions) and in cutscenes. It is only natural that we could be able to jump freely. Also, I would like to remind everyone, this is not WoW or some other MMORPG. We have a lot of mature players and the majority of people will not spam jumping like little immature kids. And, if it comes down to it, the developers could always add an anti-jumping-spam feature, either through adding a small timer after several jumps have been performed, or stamina, etc.
In conclusion, not only do I support jumping, I also support any new feature that will bring more freedom to my character. Final Fantasy XIV has the advanced technology for it, let`s make this game the best for all.
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