Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
It should be noted that Immersion does not mean realism. There is a difference to being immersed IRL & immersed in a game or Fantasy MMO.Actually both break immersion. No z-axis break it and irrealistic jump break it too.
Jump to go on something? No, normally if the place you want to get to is low enough you'll just step on it and if it's too high you'll climb, not jump. When going somewhere you would walk or run and in front of an unsurmountable obstacle you would go around it, not try a series of well placed jump to go over it.
The only time were jumping help immersion is to get jump off sometime or to use it to cross a gap.
I think i said it already in this thread but for a jump that help immersion it would need to be realistic meaning not jumping to high, not being able to fall from too high(at least not without dieing) and not being able to move around by jumping as fast as by running.
Bolded is opinion that i disagree with, but it should have it's limits obviously. If animated correctly the jump would be similar to RL jumping (but slightly higher), but to say it needs to be realistic, i do not agree.
Last edited by Tezz_Xivectro; 03-12-2011 at 06:27 PM.
Sry didn't meant it as the absolute truth ^^;
What I posted was of course my opinion and not facts. Other can disagree with me but it's what I think.
As for immersion does not mean realism, that's true. But in my case i find that realism help immersion(not taken to extreme of course)
yea i know not to read things literally. As not many people posting mean everything literally.Sry didn't meant it as the absolute truth ^^;
What I posted was of course my opinion and not facts. Other can disagree with me but it's what I think.
As for immersion does not mean realism, that's true. But in my case i find that realism help immersion(not taken to extreme of course)
The fact that we're all here talking implies that we are using our opinions. Sometimes people forget that.
http://www.youtube.com/watch?v=zz9Mz...eature=related
http://www.youtube.com/watch?v=2xkePDePah8
again the boundries of realism are already broken.
and? I'm not really sure what point you're trying to make.
It only mean that the boundaries of realism can be broken which is to be expected since it's a fantasy game. It don't mean that everything have to be irrealistic or that realistic stuff is impossible. It's neither in favor or against jumping be it realistic jumping or not. It just mean that realistic stuff and irrealistic stuff can both be in the game.
ZOMG THOSE PEOPLE WERE JUMPING!!!!
The world didn't come to an end and the server didn't lag out and crash. Oh, my!
</sarcasm>
The in-combat jump animation you see in this video is perfect for special abilities, and makes them stand out.
As for those of us wanting to see a normal jump implemented, we aren't asking for anything dramatic like this. A normal jump would be something that looks realistic, yet is functional.
Great videos, Nephera! Thanks for posting!
Last edited by Rowyne; 03-12-2011 at 07:22 PM.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
First, I would like to mention that I support implementation of jump into FFXIV. And by jump, I mean a free jump feature that can be performed anywhere, not one bound to locations/circumstances (as in FFXIII).
Of course, as Yoshi P. mentioned, jumping is one form of expression but also brings more freedom to FFXIV. Freedom in a game is probably the most important aspect. Why is that? Because when you take off limitations, it allows both players and developers to become creative: players are able to find new strategies in combat, new ways of entertaining themselves, get access to more places to explore, are able to express themselves in more different ways (especially important since we are in a game with other players that can`t see our face or the emotion in our voice), and many more. While at the same time, it allows developers to be more creative about content, put new challenges in place, etc.
Just look at Minecraft, it became a very successful game (before even being officially released!) because it gives the players freedom to build and explore to their hearts content. Of course, Final Fantasy is not a sandbox game, but I just wanted to point out that having freedom is probably the most important thing (both in real life and gaming life). It allows us to make our own stories.
Yes, allowing more freedom also give more means to immature players to annoy honest players. However, i don`t think we should base our decisions to implement freedom features (such as jumping) by including these bad players in the picture. We should base our decisions on what is the more fun for everyone regardless of these bad players. There are already blacklist feature, GMs to punish bad players and other methods to enjoy ourselves regardless. Otherwise, we might as well just play single player games, right?
So, yes I am supporting jumping feature because it allows for more character freedom, self-expression and overall, more fun for many players. A free jumping feature (being able to jump anywhere, anytime) is the way to go in my opinion since it is the jumping method that gives the more freedom to our characters. As for players who dislike jumping because it not "Final Fantasy-esque", I can honestly say they have no obligations to use it outside precise locations it is required, and if we look back at the Final Fantasy history, starting from Final Fantasy 1, MANY things where not Final Fantasy-esque the first time they were brought in but gradually became Final Fantasy-esque. Why is that? The technology back them was not the same as it is today. The gameplay of single player Final Fantasy is different from the gameplay of a multiplayer Final Fantasy with real-time combat. In previous Final Fantasy, jumping was animated during cutscene, so there was jumping, you just couldn`t really control it (just think of FF6 for example, there was a lot of animated jumping in cutscenes, dungeon maps and combat -- or more recently FF13, so jumping is not something "new" to Final Fantasy).
As for people complaining it is not aesthetic to see people jumping around, I can only say this to them: we already have jumping animations in combat (using actions) and in cutscenes. It is only natural that we could be able to jump freely. Also, I would like to remind everyone, this is not WoW or some other MMORPG. We have a lot of mature players and the majority of people will not spam jumping like little immature kids. And, if it comes down to it, the developers could always add an anti-jumping-spam feature, either through adding a small timer after several jumps have been performed, or stamina, etc.
In conclusion, not only do I support jumping, I also support any new feature that will bring more freedom to my character. Final Fantasy XIV has the advanced technology for it, let`s make this game the best for all.
I am sure that whatever additions you make to please the 'pro-jump' community will not deter those of us in the 'anti-jumping' community.
In essence: the Pro-jumping community are players that you wish to attract. the 'anti-jumping' community are die-hard FF fans like myself that don't like the idea based upon the history of FF, and the gameplay of FFXI. But if it WAS to be added, I don't think that any of us diehards would be deterred from the game; in fact, I think we would benefit from the addition simply because it would attract a younger and newer player base that we could either play with, or dominate with our FF skills.
TLR
Anti-jumping is a bunch of old FF fans shaking their canes telling youngsters to get off our yard.
Idiot wind, blowing through the buttons of our coats
Blowing through the letters that we wrote
Idiot wind, blowing through the dust upon our shelves
We’re idiots, babe
It’s a wonder we can even feed ourselves
I can't see why it wasn't there to begin with. When you consider the terrain in this game, the amount of shit you need to walk around is staggering.
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