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  1. #11
    Regarding world jumping.

    We have cliffs. You can run down them. This sucks, because there are places I can't run down, that LOOK like I should be able to and, imo, that ruins the "Feel" of the game just as much as bouncing around like a kangaroo. So expand the area in which I can run down a cliff, with the new sections being "jumpable" either manually or automatically, but only in passive mode.

    This does several things. Its easier to navigate. It does not require re-writing of entire zones; just key areas (still a lot of work, but not as much). People who want jump, get jump. People who don't want jump spam in the city, don't get jump spam. Bunny-hops do not become the defacto button mashing tactic when we eventually get PvP of some kind (be it ballista, duels, arena, or whatever). Jump does not become a necessary tactic in regular combat. Jump (the combat ability) can still remain the purview of Dragoon. It adds that little bit of life to the characters that, alone, might not be much, but with other little things makes a big difference in improving the overall "feel" of the game.

    As for dealing with it now; this is one of those things that IF it is going to be implemented, it is better implemented now, before we have even more zones that have to be edited after going live to accommodate jumping. Designing an MMO (or fixing one as the case is, here) is an all-encompassing endeavor that is hindered if you don't at least keep in mind what you might or probably will be doing eventually.

    I'm sure someone else has suggested similar in this thread already, but there you have it again because I didn't read 13 pages of posts in full.
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    Last edited by origamikitsune; 03-12-2011 at 03:50 PM.

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