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  1. #1
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Lusavari View Post
    I still remember being offended at some of his twitter posts when people got mad about the surplus system. The fact he ardently defended it, and bashed westerns for being offended by it was proof enough he wouldn't listen to players. It was a bad idea from the start. But he thought it was amazing, and that created a lot of the problems.
    I had more of a problem with how he used the word foreigners like a derogatory term, and blamed us for misinterpreting Japanese news regarding Surplus when we were left with nothing else to do because of lack of communication and transparency.

    Tanaka lost my respect with the Twitter incident.

    I'm so glad Yoshi-P realizes what a critical mistake lack of communication is. Yay, Yoshi-P <3
    (0)
    Last edited by Rowyne; 03-12-2011 at 11:06 AM.

  2. #2
    Player
    Efrye's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    280
    Character
    Fey Nafilia
    World
    Phoenix
    Main Class
    Bard Lv 74
    I'm not a big fan of free jumping, since it will pretty much ruin the atmosphere for me. People get bored quickly when walking from A to B. And to pass their time, I can already see the mighty Roegady and proud Elezen to jump around like madmen on their way to the next camp. However, that was probably said a hundred times before and there will be at least a hundred answers about how much of a lame and old-fashioned person I am, so off to something else:

    If jumping is implemented and can be executed at any time, it should get some kind of downside. For example the jump animation could have less forward movement than running and thus slow players down. Or movement could simply be suspended for a short while after a jump. (Or each jump costs 25% HP! Haha!)
    (1)

  3. #3
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Efrye View Post

    If jumping is implemented and can be executed at any time, it should get some kind of downside. For example the jump animation could have less forward movement than running and thus slow players down. Or movement could simply be suspended for a short while after a jump. (Or each jump costs 25% HP! Haha!)
    seriously something as simple as this would solve the "jumping around like idiots problem" easily.


    How to solve people getting up on things you dont want them to: The same way you do now, invisible walls.
    (0)

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