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  1. #11
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    A lot of players cite jumping as taking away from the atmosphere of the game, but Archers and Pugilists already do it.

    Our characters have legs, they can jump.

    I agree with the OP but the problem will still remain that there may be places that the development team didn't think about when incorporating a jumping node ala XIII.

    I feel a hybrid of the two concepts would best help the player base. Having an available button to use only during special context sensitive scenarios in which it would be necessary is the ideal implementation for a jump feature.

    The Assassin's Creed series tends to implement every action in this type of manner. All the Square-Enix team has to worry about is one.

    This way development time isn't eaten up, we get the use of the feature, the gameplay and exploration isn't fundamentally changed and we don't get people jumping around like clowns at the Aetheryte camps.

    We already have people that run in circles.

    Everyone wins. Except for clowns.
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    Last edited by Rhomagus; 03-12-2011 at 07:41 AM.

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