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  1. #421
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Gladiator Lv 100
    And despite that feeling of freedom, you still preferred FFXI. That says a lot.

    The ability to move everywhere doesn't require random jumping. You can climb up, down, drop from ledges, and all that can be context sensitive, allowing you to go anywhere you like without bothering others (or giving others the tool to bother others).

    I would say that's the most balanced solution.

    Quote Originally Posted by AtlasNR View Post
    I am personally ALL FOR dedicated jump commands. There are far too many impediments in the game that should not exist. Small 2 foot drops and I can't fall down them, rather I have to take a long, obscure route to get where I need to go. The same goes for small cliffs or ledges. I should be able to jump up them.
    You don't need jump for that. You just need nonsensical invisible walls to be removed.
    (1)

  2. #422
    Player
    Aldwin's Avatar
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    Aldwin Aybara
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    Midgardsormr
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    Conjurer Lv 50
    Quote Originally Posted by Abriael View Post
    And despite that feeling of freedom, you still preferred FFXI. That says a lot.

    The ability to move everywhere doesn't require random jumping. You can climb up, down, drop from ledges, and all that can be context sensitive, allowing you to go anywhere you like without bothering others (or giving others the tool to bother others).

    I would say that's the most balanced solution.



    You don't need jump for that. You just need nonsensical invisible walls to be removed.
    To put my idea out there as plain as day. My idea for a great online game, would be a combination of both. Wow's combat design and freedom, SE's storytelling and immersion. While i'm at it I may as well wish pigs could fly.
    (0)

  3. #423
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    Quote Originally Posted by trinta View Post
    I would just like to point out that jumping can actually impact my gameplay (having to turn off auto-run, back up, and then go around some invisible little patch on the ground where my character got stuck on what I can only assume is a pebble), whereas copy/paste cannot.

    Debating about maps that are already done and released doesn't seem much superior to me.
    See you are one of the people I mean by having a great opinion and its very valid by all means. I however meant they took one flaw of the game and got the problem resolved. Other things can be said how the dev team are more active there but I don't want to get into all that. My point is there are a lot of of other problems that could be talked about and discussed but the only one everyone seems to be fixed on is...To Jump or Not to Jump? A bunch of the same is just being re-gurgled and spit back out by now with 400+ posts. This will never stop unless everyone agree to disagree and just wait until Yoshi-P sheds some light on this.
    (0)
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  4. #424
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Quote Originally Posted by Aldwin View Post
    To put my idea out there as plain as day. My idea for a great online game, would be a combination of both. Wow's combat design and freedom, SE's storytelling and immersion. While i'm at it I may as well wish pigs could fly.
    I understand that. Unfortunately not everyone enjoys that kind of "design and freedom", since it inevitably leads to twitchy gameplay (that a large part of the Japanese audience tends to abhor, by the way, not a good move on SE's part, considering that they make the largest part of their customerbase).
    I just offered a way to mediate. To give people what they want without bothering a lot of other people (since quite evidently, due to the sole existence of threads like this one, in every forum of every MMORPG in the world, a lot of people are bothered by random jumping).
    I personally don't think that an all-or-nothing attitude is the best solution.
    (1)

  5. #425
    Player
    trinta's Avatar
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    Trinta Wins
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    Hyperion
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    Archer Lv 7
    Quote Originally Posted by Akumu View Post
    See you are one of the people I mean by having a great opinion and its very valid by all means. I however meant they took one flaw of the game and got the problem resolved. Other things can be said how the dev team are more active there but I don't want to get into all that. My point is there are a lot of of other problems that could be talked about and discussed but the only one everyone seems to be fixed on is...To Jump or Not to Jump? A bunch of the same is just being re-gurgled and spit back out by now with 400+ posts. This will never stop unless everyone agree to disagree and just wait until Yoshi-P sheds some light on this.
    I am sad that we don't have developer involvement here like they do on the Japanese forums. I can only hope that it's more a byproduct of us simply being a secondary language, than one of our board's content being a lot more garbage-riddled than theirs.

    I can agree that just about everything that can be said on this topic has been by now, heheh, if only newcomers to the discussion would go though the bother of reading the whole conversation rather than just assuming what they have to say is going to be completely original and taking us back to square one every 4 or 5 pages.
    (0)
    ----------------------------
    Interim solutions are for pansies.

  6. #426
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    Saberlily's Avatar
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    I've played Lineage II, WoW, Aion, FFXI, Fiesta, Perfect World, Mabinogi, Shaiya, Phantasy Star Online and Universe.

    I don't like it when there are players bouncing around like an idiot and standing on top of water fountains. It destroys the atmosphere. But if those players want to deal with ledges, allow for jump to be usable only in those particular locations when descending or ascending a "height appropriate jumpable" cliff.

    SE, Please make a poll with 3 options.
    1) Manual jump anywhere/anytime
    2) Jump specific locations
    3) No Jump, it's fine the way it is.
    (1)

  7. #427
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Quote Originally Posted by trinta View Post
    I am sad that we don't have developer involvement here like they do on the Japanese forums. I can only hope that it's more a byproduct of us simply being a secondary language, than one of our board's content being a lot more garbage-riddled than theirs.
    I wish that the people suspecting (or convinced) that the Japanese forums are in any way "better" or less spammed, or less chaotic or less flame-ridden that ours could actually read Japanese. They'd feel immediately better

    The average Japanese internet goer might write "Please listen" and "thank you for listening" at the beginning and at the end of the flame, but that doesn't really make it less of a flame, does it?
    (0)
    Last edited by Abriael; 03-12-2011 at 05:12 AM.

  8. #428
    Player
    Malakhim's Avatar
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    Eisen Marduk
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    Hyperion
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    Pugilist Lv 60
    I've probably missed the boat, but has anyone touched on the potential pros and cons of allowing jumping(and yes, "immersion breaking" is a perfectly valid reason) yet?

    It seems to me there aren't many of either.

    On one hand, there's the benefit of being able to jump up a TINY cliff that forces you to walk for another 7 minutes because you can't step over it. I think this has more to do with bad level design than anything else though, and could easily be dealt with by taking greater care in avoiding obtuse design decisions(La Theine I'm looking at you) or redesigning certain areas slightly.

    There's also the argument that the world "opens up" and you can "explore". This is an impossibility because you can't explore something that hasn't been programmed in. In Final Fantasy XI, if there was a way to get somewhere, there was probably something there, and if there wasn't, well it was a wall. Final Fantasy XIV seems to follow the same philosophy.

    If we're talking about combat advantages, things get a little more interesting, but abilities like stun for example, and the lack of an auto-attack make jumping behind an opponent to try to score a crit hit(a strategy I'd use as my rogue in WoW) unnecessary, because you can do the same thing by just circling around it.

    Is there anything else I'm not looking at?
    (0)

  9. #429
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    To be quite honest here I don't think SE is going to implement every idea of the people that already play the game. What it's all going to boil down to is whether or not this feature will attract new players.

    We have to consider that as we speak and they work SE is losing money. They aren't going to spend this money on people who will probably end up playing it regardless of what happens. My point is that even with threads like this, well thought out and discussed or not, the decision lies with them and they are going to choose what would bring people back.

    That being said I think a jump feature will be implemented, context sensitive or not. Why? Because the various small shrubs and invisible walls that block your path become annoying and will hinder the game play of any new or potential players. That's why we can walk through players and enemies now. Majority will always rule and I'm sure if we looked at the prospective audience beyond these forums the majority wants to jump.

    Also if your worried about a game not being realistic enough maybe you should try this instead http://blog.codefront.net/wp-content...ide_mmorpg.jpg
    (0)

  10. #430
    Player
    Rowyne's Avatar
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    Rowyne Olde
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    Balmung
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    Quote Originally Posted by LittleLala View Post
    you cant jump in real life
    You can't? Are you in a wheelchair? Do you wear concrete shoes?

    I feel sorry if you've never experienced a jump rope, or hopscotch, or Michael Jordan.

    These 'you can't jump IRL' comments make no sense. I'm a 35 year old woman who's out of shape, and I can jump. I'm sure my young adventurer who's fighting evil out in the world can jump, as well.

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