Quote Originally Posted by Abriael View Post
The people against it would still be on the receiving end of the many ways to abuse jumping that are present in games that inclue it.

Context sensitive jumping doesn't necessitate clicking yes/no, or opening a menu. It can simply be initiated by walking to a certain area, or against a ledge. How is less "control" (you decide to walk there, the game doesn't walk you there against your will) than walking there and pressing a key to manually jump?
I've said something similiar in other jump posts, but I"ll say it again here. Why make it so you can walk around? Why not just choose a point on your map, and if the game allows you to move in that direction, it does so for you? You see an enemy, you choose to attack it. Your character automatically walks over there and engages. You could even take it a step further and say you just watch the outcome, without any interactive input from yourself at all.

These are extreme examples yes, but I feel they imply the very reason why I'm against a context sesntive jump.