To add another example. Why not make it so you can't draw your weapon unless you are within a certain range of an object you are able to use it on? That to me would be the same thing.Then please tell me why? Why wouldn't you like it with those 3 limitations? I am curious how it is immersion-breaking to you. What about those 3 limitations is bad, in your opinion?
For those joining us late, this is the proposal in question:
Manual jump with the following restrictions:
-No Jumping off places that are "too high" (this avoids having to add falling damage).
-Limiting height of jump, just enough to get you up a small hill or something. (this avoids having to redesign entire areas)
-Keeping invisible walls in certain areas (this avoids people getting into places they aren't supposed to and having to redesign said areas).
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