Quote Originally Posted by Kaedan View Post
No offense, but being a 3rd year CS major hardly qualifies you for game development.

But you should know enough to realize that a free jump with limitations would be easier to code than completely free. There would be a lot less they would have to account for and change since it's limited... instead of the whole damn world.

Oh btw... third time you have ignored my question and request.
No, I don't think a limited jump would be easier to code that completely free. Completely free could be done generically, and implimented into any existing zone and future zone, as a dedicated mechanic. Just like say moving. They don't go though every section of each zone to program in how or where your character is able to walk. How would it be so easy to do so with a jump? Just what exactly would your code read? Jump activates if said obsticale is >1meter, >2meters? Said jump actiates if cliff fall is >5meters? You don't see the number of problems what would cause?

I highly doubt you think they would go through each zone, and program a specific "spot" where you were allowed to jump. That would be more work than either of us could even fathom.