My problem with a "limited" form of jump is just that, "limited". What do you have against it? You're afraid of seeing people jumping around for no reason? I don't see that a valid point, since I could argue I'm tired of seeing people standing around NOT jumping.For one thing, there wouldn't be a menu pop-up for it... you'd just automatically jump over it. Have you ever played Legend of Zelda: Ocarina of Time? It would be exactly like that.
But more importantly... what do you have against a limited form of jump?
Manual jump with the following restrictions:
-No Jumping off places that are "too high" (this avoids having to add falling damage).
-Limiting height of jump, just enough to get you up a small hill or something. (this avoids having to redesign entire areas)
-Keeping invisible walls in certain areas (this avoids people getting into places they aren't supposed to and having to redesign said areas).
What would be wrong with that? There are very real, complicated design issues that would surface while adding free jump. This avoids the worst of them and gives the best of both worlds.
Last edited by Aldwin; 03-11-2011 at 03:26 PM. Reason: Grammar
I have to agree with Kaedan. As I expressed elsewhere, my only reason for insisting we need a free jump is for those quirky little bits of terrain that make your character stop unreasonably. I don't feel that an auto-jump would be a good solution because these places are so tiny and hard to find (many people have never run into them at all) that I doubt they'd be caught for auto-jump coding. But a limited jump would more than suffice for my own purposes.
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You have a problem with it because it's limited...? That isn't an argument. Tell me exactly why you disagree with the three limitations I presented.
I have already stated the reasons for making it limited. So unless you answer my question, you're just being belligerent for the sake of it.
I want to see a manual jump. I want to see them add it into the game so that in the future we will have to hop over things in maps, or in future encounters you may have to jump. It makes it feel more dynamic. Walking and running gets just plain boring.
Why not a jump? If people are jumping around everywhere ( which I doubt), who cares? They are doing it because its fun. And that is the point of the game. Adding a jump feature would make the game more interesting and cause the feel to be less wooden.
@ kaeden
Have you ever played Legend of Zelda: Ocarina of Time?
You know how easy it is to get cought in a time consuming stupid looking jump loop you had no control over. Heck link died more often from auto jump then he did from the enemies.
Couldnt you just make it auto-jump any terrain of a certain height? Also certain cliff ranges? Either way i'd also like to be able to climb over small cliff areas in order to have some really nice vertical path dungeons.
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I want to be able to jump over a small ledge if I choose to and not wait for an animation to do it for me. I want jump off a cliff if I choose to, even a very high one, without the screen jarring, direct drop to the bottom that occurs now. I may even want to jump up onto objects just because I feel like it.You have a problem with it because it's limited...? That isn't an argument. Tell me exactly why you disagree with the three limitations I presented.
I have already stated the reasons for making it limited. So unless you answer my question, you're just being belligerent for the sake of it.
I don't want to run around a ledge looking for the spot that activates this auto jump either. Now I'm sure it's possible it could be implimented without having a designated "spot".
Them having to completely redesign zones to add a jump feature? I doubt they would need to do that, although I agree some areas would need to be changed to prevent you from getting into it by jumping.
Most importantly, I believe adding a free jump would force them to impliment some type of gravity. It would also open up areas of the game that are blocked off, like most water. It was extremely annoying to me (and this is only my opinion) the first time I was walking through the black shroud and saw the waterfall at the end of the copy/pasted river, but I couldn't get more than like 10yards close to it because there was this tiny rock in my way. Or I couldn't jump off the tiny ledge surrounding said river, because I had to walk around to the "designated" spot to cross.
While these may all be just opinions, having to follow set paths too often, is immersion breaking for me.
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