My problem with a "limited" form of jump is just that, "limited". What do you have against it? You're afraid of seeing people jumping around for no reason? I don't see that a valid point, since I could argue I'm tired of seeing people standing around NOT jumping.For one thing, there wouldn't be a menu pop-up for it... you'd just automatically jump over it. Have you ever played Legend of Zelda: Ocarina of Time? It would be exactly like that.
But more importantly... what do you have against a limited form of jump?
Manual jump with the following restrictions:
-No Jumping off places that are "too high" (this avoids having to add falling damage).
-Limiting height of jump, just enough to get you up a small hill or something. (this avoids having to redesign entire areas)
-Keeping invisible walls in certain areas (this avoids people getting into places they aren't supposed to and having to redesign said areas).
What would be wrong with that? There are very real, complicated design issues that would surface while adding free jump. This avoids the worst of them and gives the best of both worlds.
Last edited by Aldwin; 03-11-2011 at 03:26 PM. Reason: Grammar
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.