
My problem with a "limited" form of jump is just that, "limited". What do you have against it? You're afraid of seeing people jumping around for no reason? I don't see that a valid point, since I could argue I'm tired of seeing people standing around NOT jumping.For one thing, there wouldn't be a menu pop-up for it... you'd just automatically jump over it. Have you ever played Legend of Zelda: Ocarina of Time? It would be exactly like that.
But more importantly... what do you have against a limited form of jump?
Manual jump with the following restrictions:
-No Jumping off places that are "too high" (this avoids having to add falling damage).
-Limiting height of jump, just enough to get you up a small hill or something. (this avoids having to redesign entire areas)
-Keeping invisible walls in certain areas (this avoids people getting into places they aren't supposed to and having to redesign said areas).
What would be wrong with that? There are very real, complicated design issues that would surface while adding free jump. This avoids the worst of them and gives the best of both worlds.
Last edited by Aldwin; 03-11-2011 at 03:26 PM. Reason: Grammar


You have a problem with it because it's limited...? That isn't an argument. Tell me exactly why you disagree with the three limitations I presented.
I have already stated the reasons for making it limited. So unless you answer my question, you're just being belligerent for the sake of it.

I want to be able to jump over a small ledge if I choose to and not wait for an animation to do it for me. I want jump off a cliff if I choose to, even a very high one, without the screen jarring, direct drop to the bottom that occurs now. I may even want to jump up onto objects just because I feel like it.You have a problem with it because it's limited...? That isn't an argument. Tell me exactly why you disagree with the three limitations I presented.
I have already stated the reasons for making it limited. So unless you answer my question, you're just being belligerent for the sake of it.
I don't want to run around a ledge looking for the spot that activates this auto jump either. Now I'm sure it's possible it could be implimented without having a designated "spot".
Them having to completely redesign zones to add a jump feature? I doubt they would need to do that, although I agree some areas would need to be changed to prevent you from getting into it by jumping.
Most importantly, I believe adding a free jump would force them to impliment some type of gravity. It would also open up areas of the game that are blocked off, like most water. It was extremely annoying to me (and this is only my opinion) the first time I was walking through the black shroud and saw the waterfall at the end of the copy/pasted river, but I couldn't get more than like 10yards close to it because there was this tiny rock in my way. Or I couldn't jump off the tiny ledge surrounding said river, because I had to walk around to the "designated" spot to cross.
While these may all be just opinions, having to follow set paths too often, is immersion breaking for me.


Irrelevant since we're talking about manual jump.I want to be able to jump over a small ledge if I choose to and not wait for an animation to do it for me. I want jump off a cliff if I choose to, even a very high one, without the screen jarring, direct drop to the bottom that occurs now. I may even want to jump up onto objects just because I feel like it.
Irrelevant because we're talking about manual jump.I don't want to run around a ledge looking for the spot that activates this auto jump either. Now I'm sure it's possible it could be implimented without having a designated "spot".
They would have to do drastic redesign of terrain, pathing, and collision. When you don't have the knowledge of how these things work, "I doubt it" doesn't work as an argument.Them having to completely redesign zones to add a jump feature? I doubt they would need to do that, although I agree some areas would need to be changed to prevent you from getting into it by jumping.
This would be possible with a limited manual jump as well...Most importantly, I believe adding a free jump would force them to impliment some type of gravity. It would also open up areas of the game that are blocked off, like most water. It was extremely annoying to me (and this is only my opinion) the first time I was walking through the black shroud and saw the waterfall at the end of the copy/pasted river, but I couldn't get more than like 10yards close to it because there was this tiny rock in my way. Or I couldn't jump off the tiny ledge surrounding said river, because I had to walk around to the "designated" spot to cross.
While these may all be just opinions, having to follow set paths too often, is immersion breaking for me.
Congratulations, you have managed to completely ignore my question for the second time.
So if you would like to continue this conversation, I suggest you tell me why you have a problem with the three limitations I suggested. But I have a feeling you're ignoring them on purpose because you can't come up with a reason to disagree.
jumping a fence to get from point a to point b to get a qyest done faster and safer is purpose enough for it.
for the record immersion is not about being realistic
and ppl like video games to do stuff they can't typically do in real life. Which is why ppl read books also. to enterain the fact of the possibility to do those in real life. Like hunting moby dick, meeting a mermaid, talk to forest animals. Sure you can't do these in real life or would be silly. But that is the point.
If you are against jump why even plsy video games? Heck beter question do any of you "jump break my immersion" even role play? Talking in leet breaks my immersion.... yet Thats ok...
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