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  1. #281
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    If the FF online community is strong like XI then anybody jumping around in game(for no reason) will just be labeled an idiot. Like with XI you actually have a reputation in this game unlike others where you just make multiple alts where only your friends know who you are. Gaining good rep is also another reason not to start a new character besides crafting or item holding.
    (0)
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  2. #282
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    Nephera's Avatar
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    Nephera Habasi
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    Hyperion
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    Lancer Lv 50
    Quote Originally Posted by Akumu View Post
    If the FF online community is strong like XI then anybody jumping around in game(for no reason) will just be labeled an idiot. Like with XI you actually have a reputation in this game unlike others where you just make multiple alts where only your friends know who you are. Gaining good rep is also another reason not to start a new character besides crafting or item holding.
    though thats also what caused white mages to become pariahs after dropping the ball once and causing a group wipe.
    (0)

  3. #283
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    I think a jump system that was functional for getting around obstacles would be nice. (How often have you looked at a tiny rock and said, "I'm so tall. How can I not walk over this?")

    But I don't want the dime-a-dozen type of jumps you get in most MMOs. If it worked like the Zelda style, or even FFX-2 (Yes, I played it. So what?), it wouldn't be too bad. But I think I should be able to jump down from some places, or pull my self up to others.
    (0)

  4. #284
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    Quote Originally Posted by Arkhan View Post
    Jumping is no good.

    It would be unrealistic/unfair.

    Lalafell will be jumping 2-3x their own height if the jumping is to be fairly scaled so everyone has the same jumping abilities.

    So, a "little" hill to a Roe, is like an impassable wall to a Lalafell...

    No jump.

    FF11 didn't need it, and Neither does FF14

    Okay, how about jumping is used to jump lengths, not heights, and climbing is used to scale small cliffs? Is that realistic enough now?

    Seriously, make a constructive comments once in a while, please.
    (0)

  5. #285
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    Quote Originally Posted by Rayle View Post
    Hey, you guys know what is great? Eorzea is a HUGE and expansive world to explore. Isn't that awesome? You know what's even better? I cant jump so instead of wondering whats over that hill or whats under this ledge I have to just walk on some path and never leave the ground. Isn't that just the best?

    Yeah, I hope we never get jump. I don't to want to be immersed in a large open world. Let me walk in a tunnel for my playing career.

    I can't believe anyone even thought to create a thread asking about jump. Obviously it would serve no purpose in exploring. And who cares if I can't get over shin-high bumps in the ground. I should have never left the path in the first place! What was I thinking, going ahead and exploring. Im so foolish sometimes.

    Jeez guys, this thread should be closed. Its a no-brainer.
    Hahahaha.
    (0)

  6. #286
    Player
    Nephera's Avatar
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    Nephera Habasi
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    Hyperion
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    Quote Originally Posted by Arkhan View Post
    Jumping is no good.

    It would be unrealistic/unfair.

    Lalafell will be jumping 2-3x their own height if the jumping is to be fairly scaled so everyone has the same jumping abilities.

    So, a "little" hill to a Roe, is like an impassable wall to a Lalafell...

    No jump.

    FF11 didn't need it, and Neither does FF14
    http://www.youtube.com/watch?v=2xkePDePah8
    http://www.youtube.com/watch?v=zz9MzKssF8s >implying everyone cant already jump insanely high
    (0)
    Last edited by Nephera; 03-10-2011 at 08:16 PM.

  7. #287
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    i dont like it, a lot want it though, they are considering to add it. let them, then we can whine about how its not suitable and all those who asked for a jump button are wow addicts ^^
    the jump feature is interesting idea though.
    (0)

  8. #288
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    Lusavari's Avatar
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    Vesperlyn Hayle
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Nephera View Post
    Thanks for that. That points out Lalafell can already jump 2 meters. As for autojump, as I've stated, it's not something that you should have to look for an auto-jump point. If a gap or cliff falls in the 2 meter range, when you come up to it, and press forward, you automatically leap. Just part of the movement mechanic.
    (0)

  9. #289
    Player
    MysteryG's Avatar
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    Gridania
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    Character
    Vehrune Wolfram
    World
    Hyperion
    Main Class
    Conjurer Lv 30
    [dev1008] Character jump feature
    Examination of the implementation of jumping
    ... WHAT!?

    Why on earth would you do that? SE barely has the general movement / actions in the game working fine. If you added a jump button, it would be so blocky/unresponsive it would make the game look even worse. Fix the other stuff in the game 100% before you even think about this. I want to be able to sit/stand quickly and without using my menu to stand back up (Seriously, what were they thinking?) and I'd like to be able to sheath/unsheathe weapons without having to completely stop for what feels like an eternity.
    (1)
    "Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." (G. K. Chesterton)

  10. #290
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    Soukyuu's Avatar
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    Crim Soukyuu
    World
    Ragnarok
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    Pugilist Lv 50
    IDK if it was already mentioned but:

    Quote Originally Posted by Naoki_Yoshida View Post
    プロデューサ/ディレクタの吉田です。

    ジャンプについて活発なディスカッションありがとうございます。
    検討中項目について、紛らわしい状態を生んでいるので、一旦整理しておきますね。

    ジャンプの検討⇒

    ・感情表現のひとつ
    ・移動中動作表現の追加
    ・小さな柵はこれで越えられてもOK(これが本筋ではないです)

    他のプレイヤーとの待ち合わせのときに場所を知らせるためにジャンプしたり、
    NPCの位置を指し示したり、感情表現的なジャンプは、細かく色々使えると思っています。
    が「皆が飛び跳ねて美観を損ねる」「FFらしくない」はちょっと意外な反応だったので、
    なるほど、と思って検討材料に加えています。
    「大地に縛られている感」を軽減したいというのが吉田の根幹にありますが、
    引き続きみなさんの議論を見せて頂きつつ、実装すべきかどうか検討を続けますね!
    Basic translation:
    What they considered the jump to be was not a dedicated key but some kind of emoticon which could be used to mark an NPC or draw attention in several ways but also could be used to jump over small obstacles (but this not being the main purpose of the action)

    He also says that there was much feedback about it being annoying or not FF-esque and he is surprised to hear that, but will add it to the consideration "ingredients"
    (1)

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