Quote Originally Posted by Zane View Post
I am in favor of a Final Fantasy XIII esque jumping system.

Spending all of 20 minutes in La Noscea will prove why free jumping is a bad idea the way the game is currently designed. To add free jumping, they would also have to take down the invisible walls scattered throughout the world, add in interactions with water, and modify existing or add new geography to the original areas... all for the sake of being able to jump freely. Many areas were purposefully designed for the exclusion of jumping. There are a few small ledges I can think of off the top of my head that lead to no where. In fact, I dare say those large trackless expanses in the space between maps aren't fully modeled and would just lead to a buggy experience. That, or jumping up against the various invisible walls, and inability to jump off of cliffs to our character's ultimate demise will ruin immersion.

Adding in the Final Fantasy XIII jump feature, or something similar will fix the main complaint people have for the inclusion of a jump feature: The ability to navigate unnecessarily difficult terrain. All while keeping the reason people don't want a jump feature (Character immersion, lack of 'silliness?'). At the end of the day, this isn't a very important aspect of the game and devoting large swaths of time on this feature will ultimately hurt the game. The development team needs to find a simple answer for making our time in Eorzea more pleasant while allowing time for more pressing issues.
Ultimately, I agree. I find the XIII/X-2 jump system to be most appropriate. Jumping around freely is a little silly, and fantasy aspect aside, when people can jump, they jump everywhere just because in their head whether or not it is true, it just seems like it moves you a tiny bit faster. And it just gets annoying seeing people bounce everywhere.

All we are really looking for at the end of the day when it comes to jumping is just a way to get passed all the accursed invisible walls and insurmountable ankle high ledges. Though many a mouse and Malboro may my mighty axe slay, the one foe I cannot vanquish is a a ledge no higher than my shin. Apparently a mouse bit it and it hurts just a tad to much to lift my leg up the tiny amount higher... Oh woe is my mighty Roegadyn shin... Alas, were I able to hop up the ledge, I might reach where I'm headed without a 15 minute detour. Which is all we really want. Cause running up on a ledge I know I could easily jump down in the real world, and it being an impassible barrier for my character can be frustrating. I'd much rather have the auto-jump to take care of it than anything. It just seems like the best and natural solution without getting over zealous with it.