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  1. #1
    Player
    Anty's Avatar
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    Mar 2011
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    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    I agree with the fact that jumping should be needed in certain places to make it worth using. But still i dont share the big concerns about the feature? I dont mind anyone jumping (as some ppl stated, can be limited with stamina or CD). Why have a seemless world with so many limiations invisible walls... being able to swim, jump into water, climp out of the water... what is so bad about? Im also very used to not being able to do it after so many years of ffxi but it freshes things up imho.

    Jumping wont make the world any better so i hope its not highest priority. But if it is implemented, the world better be worth exploring also via the jump feature.... since for now i think that, considering how boring the environment design acutally is..., many ppl wont use it often anyways.
    (0)

  2. #2
    Player
    Zane's Avatar
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    Mar 2011
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    Limsa-Lominsa
    Posts
    55
    Character
    Zane Gall
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    I am in favor of a Final Fantasy XIII esque jumping system.

    Spending all of 20 minutes in La Noscea will prove why free jumping is a bad idea the way the game is currently designed. To add free jumping, they would also have to take down the invisible walls scattered throughout the world, add in interactions with water, and modify existing or add new geography to the original areas... all for the sake of being able to jump freely. Many areas were purposefully designed for the exclusion of jumping. There are a few small ledges I can think of off the top of my head that lead to no where. In fact, I dare say those large trackless expanses in the space between maps aren't fully modeled and would just lead to a buggy experience. That, or jumping up against the various invisible walls, and inability to jump off of cliffs to our character's ultimate demise will ruin immersion.

    Adding in the Final Fantasy XIII jump feature, or something similar will fix the main complaint people have for the inclusion of a jump feature: The ability to navigate unnecessarily difficult terrain. All while keeping the reason people don't want a jump feature (Character immersion, lack of 'silliness?'). At the end of the day, this isn't a very important aspect of the game and devoting large swaths of time on this feature will ultimately hurt the game. The development team needs to find a simple answer for making our time in Eorzea more pleasant while allowing time for more pressing issues.
    (1)

  3. #3
    Player
    MagicofGaia's Avatar
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    Mar 2011
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    Limsa-Lominsa
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    397
    Character
    Kino Fatale
    World
    Ultros
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Zane View Post
    I am in favor of a Final Fantasy XIII esque jumping system.

    Spending all of 20 minutes in La Noscea will prove why free jumping is a bad idea the way the game is currently designed. To add free jumping, they would also have to take down the invisible walls scattered throughout the world, add in interactions with water, and modify existing or add new geography to the original areas... all for the sake of being able to jump freely. Many areas were purposefully designed for the exclusion of jumping. There are a few small ledges I can think of off the top of my head that lead to no where. In fact, I dare say those large trackless expanses in the space between maps aren't fully modeled and would just lead to a buggy experience. That, or jumping up against the various invisible walls, and inability to jump off of cliffs to our character's ultimate demise will ruin immersion.

    Adding in the Final Fantasy XIII jump feature, or something similar will fix the main complaint people have for the inclusion of a jump feature: The ability to navigate unnecessarily difficult terrain. All while keeping the reason people don't want a jump feature (Character immersion, lack of 'silliness?'). At the end of the day, this isn't a very important aspect of the game and devoting large swaths of time on this feature will ultimately hurt the game. The development team needs to find a simple answer for making our time in Eorzea more pleasant while allowing time for more pressing issues.
    agreed*

    The way that the zones are designed are a prime reason 'jumping' isn't there. Yes, navigating around terrain can be tedious sometimes, but there is much more pressing content I'd like attended to first.
    (1)

  4. #4
    Player
    Join Date
    Mar 2011
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    1,387
    Quote Originally Posted by Zane View Post
    I am in favor of a Final Fantasy XIII esque jumping system.

    Spending all of 20 minutes in La Noscea will prove why free jumping is a bad idea the way the game is currently designed. To add free jumping, they would also have to take down the invisible walls scattered throughout the world, add in interactions with water, and modify existing or add new geography to the original areas... all for the sake of being able to jump freely. Many areas were purposefully designed for the exclusion of jumping. There are a few small ledges I can think of off the top of my head that lead to no where. In fact, I dare say those large trackless expanses in the space between maps aren't fully modeled and would just lead to a buggy experience. That, or jumping up against the various invisible walls, and inability to jump off of cliffs to our character's ultimate demise will ruin immersion.

    Adding in the Final Fantasy XIII jump feature, or something similar will fix the main complaint people have for the inclusion of a jump feature: The ability to navigate unnecessarily difficult terrain. All while keeping the reason people don't want a jump feature (Character immersion, lack of 'silliness?'). At the end of the day, this isn't a very important aspect of the game and devoting large swaths of time on this feature will ultimately hurt the game. The development team needs to find a simple answer for making our time in Eorzea more pleasant while allowing time for more pressing issues.
    What? - and running/walking up against invisble walls is any less immersive? It's funny you talk about breaking immersion by adding a free-jump feature when it would only add to the immersion in most cases. At least free jumping would allow you to jump EVERY WHERE ELSE apart from those few areas where walls would be needed.
    (0)

  5. #5
    Player
    TessaJalloh's Avatar
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    Mar 2011
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    Ul'dah
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    644
    Character
    Tessa Jalloh
    World
    Balmung
    Main Class
    Ninja Lv 60
    i kinda like the idea of a zelda style jump, where when you hit an elevated ledge, you jump off of the edge. They could add health damage for making steep jumps, or even a broken bone debuff that would slow your stamina regeneration.

    come on people, jumping is not immersion breaking. Leaping 30 feet up A la WoW is immersion breaking.
    (0)

  6. #6
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    My opinion on jumping is it should be in the game and we should be free to jump when we please. When you log into any mmo you want to feel immersed into a world. SE is aware that FFXIV is not as 'alive' as they hoped for and is working to fix this. How does this relate to jumping? Cliff edges and many other vertical barriers feel restricted. Yes it is not desired by anyone to jump over a stair rail or cliff and fall 50 feet to die, but I want the option. I also want the option to jump over a short obstacle that is in my path.

    I know this has been touched on...a lot...It is not make or break in the feeling of being apart of a world but its one small thing that would help in the immersion aspect for me.

    Another aspect of jumping that has been lightly touched on in this forum is the combat aspect. Jumping adds another tool to combat and the more options SE has the more diverse fights can become. I will also add in here that I personally have used jump many times to indicate to party members my location...anyone been trying to trade with someone in a crowded location...

    I think the biggest concern about a 'jump as you please' option is the rabbit jumpers. I agree that it is annoying but so are people that spam chat, dance randomly on the street, or run around with no clothes on. These are all apart of the mmo culture and, in general, all of these player populations are low.

    I never played FFXI but from what I gather from previous post; you are prompted to jump, you click 'ok' and your toon jumps the object. This solution would solve the bunny jumpers but it is not a fluid option. This game currently suffers a lot from a 'stop-choose option-go' rhythem. Casting spells, passive-active mode switching, starting a levequest, to name a few. are all ridged. And if jumping is introduced I would want it to be fluid.

    I will close with this. Jumping is not a priority right now. Yes I would like to see jumping included but not till many of the other issues are addressed.
    (0)

  7. #7
    Player
    Lusavari's Avatar
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    Mar 2011
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    Ul'Dah
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    673
    Character
    Vesperlyn Hayle
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Zane View Post
    I am in favor of a Final Fantasy XIII esque jumping system.

    Spending all of 20 minutes in La Noscea will prove why free jumping is a bad idea the way the game is currently designed. To add free jumping, they would also have to take down the invisible walls scattered throughout the world, add in interactions with water, and modify existing or add new geography to the original areas... all for the sake of being able to jump freely. Many areas were purposefully designed for the exclusion of jumping. There are a few small ledges I can think of off the top of my head that lead to no where. In fact, I dare say those large trackless expanses in the space between maps aren't fully modeled and would just lead to a buggy experience. That, or jumping up against the various invisible walls, and inability to jump off of cliffs to our character's ultimate demise will ruin immersion.

    Adding in the Final Fantasy XIII jump feature, or something similar will fix the main complaint people have for the inclusion of a jump feature: The ability to navigate unnecessarily difficult terrain. All while keeping the reason people don't want a jump feature (Character immersion, lack of 'silliness?'). At the end of the day, this isn't a very important aspect of the game and devoting large swaths of time on this feature will ultimately hurt the game. The development team needs to find a simple answer for making our time in Eorzea more pleasant while allowing time for more pressing issues.
    Ultimately, I agree. I find the XIII/X-2 jump system to be most appropriate. Jumping around freely is a little silly, and fantasy aspect aside, when people can jump, they jump everywhere just because in their head whether or not it is true, it just seems like it moves you a tiny bit faster. And it just gets annoying seeing people bounce everywhere.

    All we are really looking for at the end of the day when it comes to jumping is just a way to get passed all the accursed invisible walls and insurmountable ankle high ledges. Though many a mouse and Malboro may my mighty axe slay, the one foe I cannot vanquish is a a ledge no higher than my shin. Apparently a mouse bit it and it hurts just a tad to much to lift my leg up the tiny amount higher... Oh woe is my mighty Roegadyn shin... Alas, were I able to hop up the ledge, I might reach where I'm headed without a 15 minute detour. Which is all we really want. Cause running up on a ledge I know I could easily jump down in the real world, and it being an impassible barrier for my character can be frustrating. I'd much rather have the auto-jump to take care of it than anything. It just seems like the best and natural solution without getting over zealous with it.
    (1)

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