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  1. #31
    Player
    OJtheLIONKing's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I hope they put this to a poll. I see a lot of people speaking as if they are the voice of the community, but I for one would like a jump--and considering this game is, unlike FFXIII, very open and quite non-linear, the FFXIII jump function would not work as well.

    Being able to jump and keeping atmosphere are not mutually exclusive. For instance, Miqo'te and Lalafell both seem as though they would jump quite a bit. Besides this, as mentioned above there are often instances where being able to jump would save a lot of frustration regarding mobs on different levels of terrain, or just getting around. A lot of the commentary now and on the fansites seems to be close to "I don't want it, so no one else should have it". I would like the choice.
    (1)

  2. #32
    Player
    Join Date
    Mar 2011
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    1,387
    Quote Originally Posted by BelgianRofl View Post
    We do NOT want jump. It will degrade the character and atmosphere of the game.
    Are you kidding me? Like aggro indicators, guildleve holograms, quest markers (!), comical spell effects (spell defects more like), and a whole host of other features don't already degrade the atmosphere for you.

    At least jumping is natural. People can say jumping is obnoxious all they like, but could they please care to explain how it actually IS obnoxious? Do you forsee people jumping all over your screen or something? Are you scared of plummeting to your death? Do you think MMORPGs and platform games are mutually exclusive for irrational reasons?

    Because if you think any of those things, there is either an obvious compromise/fix or else you're just flat out wrong.

    For example, if people jumping around ruins your immersion, then how about the idea that any jumping SE decides to add comes with a cool down? In real life, most people can't go jumping around without seriously becoming fatigued, so a cool-down timer reflects reality a little more closely.

    How about the jump animations resemble very closely those in real life, such that it isn't obnoxious or distracting?

    It's pretty short sighted to just dismiss free-jumping altogether without first weighing the pros and cons and considering a good compromise.

    There are many pros for free jumping. For istance, it adds an entirely new dimension to exploration. Most people cite exploration in FFXIV as being unexciting, so a jump feature could add new heights to this aspect of the game, literally even.

    I mean, can you please, for once in your life, remove yourself from the game worlds you know and envision something better?

    I think there should be both climbing, clambering, and jumping. Climbing to get up onto cliffs heigher than one's own height, clambering to get over short ledges/obstacles, and jumping to get over small gaps.
    (1)

  3. #33
    Player
    Andra's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    514
    Character
    Andra Nafare
    World
    Ragnarok
    Main Class
    Archer Lv 90
    I don't want Jumping either! At least, not in a WoW-Aion-Whatever-Else-MMO-Style... FFXI never had jumping and that was totally fine. I never missed it and it gave the game a more serious atmosphere, and that's what i liked!

    As previous posters already said, i could live with a jumping-option like in FFXIII or any other game where you were only able to jump on certain places by certain commandos. That's totally fine.

    But please no jumping where people start to hop on buildings and fountains and hop all around the city, and on your head and through the adventurers guild and over fences and walls, and think it's funny. Those people totally annoy me and just this would make the game less fun to me - it would totally get on my nerves!
    (1)
    Last edited by Andra; 03-08-2011 at 05:37 PM.
    2010...
    ~Der Mond ist Schuld!~
    Hi Hi Hi *kicher* FFXI Insider. Hi Hi Hi. *kicher*
    2012...

    "Hätte ich doch mal nur meine Klappe gehalten..."

  4. #34
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    No jumping. This isn't World of Warcraft.

    Various players have mentioned they believe that jumping should be this extensive grandiose Super Mario Bros feature. The main issue with jumping being that this "mini-game" or complex tie-in to the world would require a overhaul of the games physics engine, which equals a lot more lag and lag balancing. This isn't a platformer. IF ANY jumping is included it should be minimal instances such as jumping over small obstacles.
    (1)

  5. #35
    Player
    Aldwin's Avatar
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    Mar 2011
    Posts
    109
    Character
    Aldwin Aybara
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    I enjoyed reading some of your replies to this post, and hadn't intended to post myself, but this is too much to pass up.

    Personally, I think the game needs a jump. It seems most people don't want it, and one person mentioned about having to change the world physics in order to impliment it. And that is exactly why I think the game needs it.

    You're out and about, doing a leve perhaps. You see the mobs you're after on your map. You head in that direction, but this tiny cliff, either up or down, is in your way. That makes the game too linear, and is in my *opinion* a very horrible design.

    Also, adding a ff13 type jump I also think (my opinion again) would be a bad idea, as it only promotes even further linear type movement. I could be wrong here, and correct me if I am, but part of what draws people towards mmos is how open ended the game style is. Look at the areas surrounding gridania for example. There has been a lot of criticism on just how linear those areas are, and if you're still playing the game (like I hope most posting here are), you know that those zones are all but completely empty.
    (1)

  6. #36
    Player
    Rutelor's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    One of the things that I always appreciated in FFXI was--and I know I'm being somewhat of a contrarian here--the feeling that the world was, in a way, a complex obstacle course. It could sometimes work against you but, on the other hand, it made you become extremely aware of your environment and, because of this, increased the general sense of immersion.
    (1)

  7. #37
    Player
    raseol's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    78
    Character
    Ras Eol
    World
    Phoenix
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by CSLionheart View Post
    Therefore, why not implement a system like the one used in FFXIII, where there are certain locations where you are prompted to jump, and you can only use the jump feature in these locations?
    Yes, this kind of jumping I welcome. It was fun to just look around for new places, and jumping was a fun way of getting to new places there. But how do you do this with larger groups?
    (0)

  8. #38
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    Join Date
    Mar 2011
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    Gridania
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    4,964
    Can't say I'm a fan of the idea, no jumping please.
    (1)

  9. #39
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Only Lalafells should be able to jump if anything, were just soo damn cute we should have super powers.
    (0)

  10. #40
    Player
    Raansu's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    90
    Character
    Raansu Il
    World
    Gilgamesh
    Main Class
    Marauder Lv 19
    My forehead is bright red from all the face palms I have been doing from reading all these posts. You guys are freaking out over such a harmless feature. Why don't you worry about the more serious problems with this broken game instead of going nuts about something as harmless as jumping.
    (1)

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