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  1. #11
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Sav View Post
    If it enhances gameplay, I'm all for it. Agreed with the idea of something similar to FFXIII's jump system. I'm not entirely sure jumping is necessary, but it could certainly make for some thrilling exploration.
    Yeah, would be great for some vertical oriented dungeons or mountain areas similar to Mt. Ordeals/Koltz.

    Examples: Mount Koltz video

    Mount Ordeals video

    The reason why context sensitive jumping would work with XIV, is that any spot could be an action spot, similar to examine. Not just for jumping, but for climbing as well. Manual jumping would be fine, but keep in mind they motion capture every action players can perform, so that could mean no bunny hopping since the animation might take awhile to end.

    I see only two ways this can go: Realistic jumping where you can just cross a small natural gap, or climb up a small cliffside. Or Advent Children style craziness...which wouldnt really fit in this environment.

    I really hope Yoshi-P has plans for some really detailed and unique dungeons (XI didnt really have a decent mountain or tower zone that felt like a true high location, aside from running around Al'Tieu or Riverne) planned.
    (0)
    Last edited by Teknoman; 03-09-2011 at 12:43 PM.


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