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  1. #1
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    Join Date
    Mar 2011
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    19
    My vote for jumping is to have it implimented as abilities, and not a spacebar/X jump. Sure the Melee jobs can all jump to avoid shockwaves (Drg(High jump); Gld(Leap); Mur(Lunge); Nin(flip); Soilder( Sorry - you can't jump with all that armor.) But please be creative SE. Bring 'Float' back. A 'Levitate' too maybe. Maybe the Thief could 'Climb walls'. Please make all this stuff ability based. No spacebars.
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  2. #2
    Player
    Join Date
    Mar 2011
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    1,387
    Quote Originally Posted by WolfOak View Post
    My vote for jumping is to have it implimented as abilities, and not a spacebar/X jump. Sure the Melee jobs can all jump to avoid shockwaves (Drg(High jump); Gld(Leap); Mur(Lunge); Nin(flip); Soilder( Sorry - you can't jump with all that armor.) But please be creative SE. Bring 'Float' back. A 'Levitate' too maybe. Maybe the Thief could 'Climb walls'. Please make all this stuff ability based. No spacebars.
    I am completely the opposite. I think it's interesting to have individual types of jump. And perhaps it's a good idea to even limit jumping to people in light armour, but a menu-derivative ability is the worst idea. Go into action stance -> deploy ability. Do you have any idea how annoying this is whenever you want to use Quickstride?

    It needs to be more fluid. It feels so contrived and unnatural at the moment. Whenever I want to sprint, I have to use some ability called Quickstride by first going into a specific stance, flipping through my action bar menu and then activating it. All I want to do is run faster, it shouldn't feel that arduous and unnatural. The same applies to a jump.
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