I made a thing
http://i52.tinypic.com/30rrwi0.jpg
http://i51.tinypic.com/2vi5ac4.jpg
edit: dont start with "you couldnt jump that high" pugilists can dunk on a t-rex.
I made a thing
http://i52.tinypic.com/30rrwi0.jpg
http://i51.tinypic.com/2vi5ac4.jpg
edit: dont start with "you couldnt jump that high" pugilists can dunk on a t-rex.
Last edited by Nephera; 03-09-2011 at 09:48 AM.
People who don't like manual jumping seem to dislike freedom also, tracking their other threads. It really saddens me that you play an MMO and treat the environment as nothing more than something to passively digested but never explored, etc.
Didn't go through all the pages, didn't see a lot of point.
Just going to say that jumping, manual jumping, would be a huge lift in this game for me. It helps to break up the tedium that is otherwise very long walks, and adds to your exploration possibilities. Even something as simple as jumping over a small rock if I feel like it can be add a lot to the experience.
If people don't want to see people jumping for no reason in town, fine, disable jumping in town. But when I'm out there leveling and trying to enjoy the game, I don't see any reason why I shouldn't be able to jump.
LOL these people just focus on the negatives of jumping... They could later add dungeons where you have to climb, jump, and swim making the game more of an adventure. TERA does this and it looks great, so why not? MOST of you people voted you'd accept radical changes to this game, so what's wrong with jumping?
I would not like jump AT ALL put in FFXIV. I see no need for it. It isn't hard to just walk around the rocks and cliffs.
Only William Wallace can use the word freedom with a sense. Don't talk about freedom, we are not under an evil king.
If, from a point of view it can add contents, because you can add tactics (as I have already posted in page 9),
from another point of view it removes contents, because the world is not projected to skip "checkpoints", what you will able to do jumping (some quest).
For example, monsters do not fall off when targetted, and I will be able to apply this kind of glitch:
Hit a monster,
Wait until it's near,
jump the cliff,
hit,
wait until it's near,
jump.
fun, is it?
Of course this is advantage of ranged. melees will have to fight normally.
Monsters can be done able to cliff down a rock face. Ok, What about ranged monsters?
Do you prefer monsters fighting on a rock face? If you are a ranged, it's fine, but a melee?
What I'm trying to say is: with the feature "jump a fence" there will be a lot of problems to fix. However, something like FFX-2 or FF13 is more realistic.
I have 10,000 needles,
I'm not a weaver,
and I'm not scared to use them.
or you could disable jumping in combat, which i'd probably do.
I would NOT mind jumping if it's like FF13. You get near the border, you click ''x'', you drop down. It's SIMPLE, it would make it easier to walk around the environnement and it wouldn't look stupid. (ex : People jumping around in uldah)
If it enhances gameplay, I'm all for it. Agreed with the idea of something similar to FFXIII's jump system. I'm not entirely sure jumping is necessary, but it could certainly make for some thrilling exploration.
I'm not opposed to jumping, as long as it doesn't break what's already there. If you make the landscape useless; there's no point... you might as well fly around at will.
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