Quote Originally Posted by Yoshi-P
Hi everyone, this is Producer/Director Yoshida!

Thanks so much for the lively discussion in regards to jumping.
Since the points that we are currently reviewing in regards to jumping have caused a lot of confusion for the community, I’ll go ahead organize them there.

Jump review:

* One form of emotional expression
* Additional action-related expression during movement
* Able to get over small fences (This is not the main idea)

I believe that jumping as a form of expression, which allows the player to indicate the location of NPCs and also to inform others of meeting locations, will be able to be used in many subtle ways.
However comments such as "Aesthetically, the game will be ruined by everyone jumping around," and "It’s not FINAL FANTASY," and other comments were a bit unexpected, so I decided to add these types of comments into our discussion as well.

Though the idea of jumping was based on wanting to reduce the feeling of being tied to the ground, I will continue to evaluate whether or not this should be implemented by following along with your discussions and comments!

Map Collision Detection Adjustments:

* Being unable to descend ledges where it seems you can easily fall off
* Feeling of strangeness when you can't climb up a hill that looks to be easily climbable

We have received a lot of feedback pointing these things out from numerous players, but the task of relieving stress during character movement is currently being tested by development in the form of map collision detection adjustments.
If you can think about this separately from the jump implementation discussion it would really help a lot.
Jump review:
Honestly, you need to see where the majority is at. I suggest in-game polls made easy for player voting as well as on the forum/lodestone.
From what I've gathered so far, the people not wanting jump are a minority, without any good arguments as to why we shouldn't add it.

Aesthetically it will ENHANCE it and it IS very Final Fantasy-esque (especially with good animations). Why/How is it not? People are just afraid of change.


Map Collision Detection Adjustments:
With jump out of the picture. I would consider a system VERY similar to that of The Legend of Zelda. Hopping off ledges and climbing.

At the very least, i believe most would be happy with a Zelda-like system if there were no jump.