Quote Originally Posted by Efrye View Post

If jumping is implemented and can be executed at any time, it should get some kind of downside. For example the jump animation could have less forward movement than running and thus slow players down. Or movement could simply be suspended for a short while after a jump. (Or each jump costs 25% HP! Haha!)
seriously something as simple as this would solve the "jumping around like idiots problem" easily.


How to solve people getting up on things you dont want them to: The same way you do now, invisible walls.