Quote Originally Posted by Abriael View Post
It can actually be implemented in an even more convenient way. If you are on a ledge, you can just walk against the edge and the game will make you jump automatically. It's more convenient and more natiral than having to open the menu (or press a key) to jump.

The best thing of contextual jumping is that they can create dedicated, context-sensitive animations for it, instead of the random, generic jumping animation that you see in other MMORPGs, that looks horrible.
I would like both, like in Call of Duty or Tomb Raider. You can jump freely and also interact with objects of certain heights in a predetermined way.

The reason I dislike contextual jumping purely on its own is because I imagine its implementation in exploration to defeat the purpose of exploration. Earlier in this thread, somebody mentioned Final Fantasy X-2 as an exemplar of how contextual jumping should be implemented. In FFX-2 you could only jump in specific places which the game decided for you.

This is the crux of the matter, I don't want the game to decide for me. I want to decide.